CI / Build & test (Windows) (push) Failing after 7s
All crates take the oak-* kebab-case naming (oak-audio, oak-codec, oak-common, oak-core, oak-ffmpeg-link, oak-node, oak-otio, oak-plugin, oak-render, oak-storage, oak-task, oak-timeline, oak-undo), with the lib identifiers rewritten (oakrender:: -> oak_render::, oakcore_rs:: -> oak_core::, ...) across all 226 referencing files. The GUI application moves from the workspace root into crates/oak-app/: src/, build.rs (paths fixed for the new location) and tests/ travel with it, the root Cargo.toml becomes workspace-only ([workspace] + workspace.package + profiles), and the app package inherits the workspace version. The screenshots example becomes a standalone crate examples/simple_player/ with its own Cargo.toml. Every crate now inherits the single workspace version (version.workspace = true), and the workflows' crate paths and the build docs follow the renames. Validated with a clean cargo check --workspace.
141 lines
6.1 KiB
TOML
141 lines
6.1 KiB
TOML
# Oak Video Editor - Non-Linear Video Editor
|
|
# Copyright (C) 2026 Oak Team
|
|
#
|
|
# This program is free software: you can redistribute it and/or modify
|
|
# it under the terms of the GNU General Public License as published by
|
|
# the Free Software Foundation, either version 3 of the License, or
|
|
# (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
# The GUI application: the gpui-based `oakapp` library and the
|
|
# `oak-editor` binary. Everything under src/ is app-specific; the engine
|
|
# and module crates live in the workspace under crates/.
|
|
|
|
[package]
|
|
name = "oak-app"
|
|
version.workspace = true
|
|
edition = "2021"
|
|
description = "Oak Video Editor"
|
|
license = "GPL-3.0-or-later"
|
|
|
|
[lib]
|
|
name = "oakapp"
|
|
path = "src/lib.rs"
|
|
# Doctests are disabled: the app links the oak* module crates (which carry
|
|
# media/codec dependencies); the doc examples' assertions are covered by
|
|
# unit tests instead (see `oakui/timecode`).
|
|
doctest = false
|
|
|
|
[[bin]]
|
|
name = "oak-editor"
|
|
path = "src/main.rs"
|
|
|
|
[dependencies]
|
|
# gpui: the GPU-accelerated UI framework (oak-gpui fork, git submodule at gpui/).
|
|
gpui = { path = "../../gpui/crates/gpui" }
|
|
# Convenience entry point: `gpui_platform::application()` picks the platform
|
|
# backend. font-kit enables text shaping/rendering on macOS.
|
|
gpui_platform = { path = "../../gpui/crates/gpui_platform", features = ["font-kit"] }
|
|
# Oak's widget library: menus, viewer, form controls, project explorer.
|
|
gpui_widgets = { path = "../../gpui/crates/gpui_widgets" }
|
|
# The mock engine's synthetic viewer frames (`image::Frame` in a
|
|
# `RenderImage`), matching the versions gpui itself uses.
|
|
image = "0.25"
|
|
smallvec = "1"
|
|
# Editable-text widget (used by the file / export dialogs' path fields, the
|
|
# same gpui-elements crate gpui_widgets builds on).
|
|
gpui_elements = { path = "../../gpui/crates/gpui_elements" }
|
|
# UI string tables: YAML language packs under assets/i18n/, loaded at
|
|
# runtime (bundled with the app, user-extensible) with the compiled-in
|
|
# English table as the fallback.
|
|
serde_yaml = "0.9"
|
|
|
|
# M14 R3: the app is a PURE module-crate consumer — every engine call is a
|
|
# direct Rust call into the oak* rlibs (oak-node for the project graph,
|
|
# oak-timeline/oak-undo for the edit commands and the global undo stack,
|
|
# oak-render for the ticket arena, oak-codec for the export formats/test
|
|
# media, oak-task for the export/interchange tasks, oak-audio for the
|
|
# manager/waveforms, oak-common/oak-core for the config store and shared
|
|
# value types, oak-storage for the write-through library). No liboakengine
|
|
# dylib, no C ABI, no build.rs link step, no host shims.
|
|
oak-audio = { path = "../oak-audio" }
|
|
oak-codec = { path = "../oak-codec" }
|
|
oak-common = { path = "../oak-common" }
|
|
oak-core = { path = "../oak-core" }
|
|
oak-node = { path = "../oak-node" }
|
|
oak-plugin = { path = "../oak-plugin" }
|
|
oak-render = { path = "../oak-render" }
|
|
oak-storage = { path = "../oak-storage" }
|
|
oak-task = { path = "../oak-task" }
|
|
oak-timeline = { path = "../oak-timeline" }
|
|
oak-undo = { path = "../oak-undo" }
|
|
|
|
[features]
|
|
default = []
|
|
# Force the mock engine even though the real facade is linked. Off by
|
|
# default: the app runs on the real engine unless `--mock` / `OAK_ENGINE=mock`
|
|
# is given at runtime (or this feature is enabled at build time).
|
|
mock-engine = []
|
|
|
|
[dev-dependencies]
|
|
# `#[gpui::test]` harness for engine-seam smoke tests (test-support feature).
|
|
gpui = { path = "../../gpui/crates/gpui", features = ["test-support"] }
|
|
# `test-support` also enables `gpui_macos/test-support`, which is what makes
|
|
# `render_to_image` (the screenshot example) available.
|
|
gpui_platform = { path = "../../gpui/crates/gpui_platform", features = ["test-support"] }
|
|
# Screenshot capture: `examples/screenshot.rs` saves the rendered window PNG
|
|
# (the `image` crate is already in the lockfile through gpui).
|
|
image = "0.25"
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# cargo-packager metadata (the CD workflow packages the release binaries
|
|
# with `cargo packager`; the schema lives at
|
|
# https://docs.crabnebula.dev/packager/configuration/).
|
|
#
|
|
# Binaries are resolved relative to `target/<profile>` (oak-editor is the
|
|
# main binary; oak-cli / oak-worker are bundled alongside). They must exist
|
|
# before packaging runs — `cargo packager` does NOT build the app itself, so
|
|
# CD builds with `cargo build --release` first.
|
|
#
|
|
# `icons/icon.png` is NOT committed: it is generated from `Oak_Icon.svg`
|
|
# (rsvg-convert) in CD right before packaging, because cargo-packager needs a
|
|
# bitmap (it converts a square PNG into .icns / .ico / hicolor PNGs itself).
|
|
# It must be 512x512: cargo-packager's tauri-icns 0.1.0 maps only 512x512@1x
|
|
# (and 1024x1024@2x) to an ICNS type — a plain 1024x1024 PNG aborts with
|
|
# "No matching IconType".
|
|
# Keep the path here in sync with the CD workflow.
|
|
# ---------------------------------------------------------------------------
|
|
[package.metadata.packager]
|
|
name = "oak"
|
|
productName = "Oak Video Editor"
|
|
identifier = "org.oakvideoeditor.Oak"
|
|
description = "Oak Video Editor"
|
|
longDescription = "Oak Video Editor: a free, open-source non-linear video editor written in Rust."
|
|
authors = ["Oak Team"]
|
|
copyright = "Copyright (C) 2026 Oak Team"
|
|
licenseFile = "LICENSE"
|
|
category = "Video"
|
|
icons = ["../../icons/icon.png"]
|
|
# The UI string tables (language packs); users can drop extra
|
|
# <lang>.yaml files into the installed i18n directory.
|
|
# The Windows DLL staging dir is filled by
|
|
# tooling/package/bundle-dylibs-windows.sh before `cargo packager` runs
|
|
# (NSIS/WiX place resources next to the executable, which is exactly
|
|
# where Windows resolves DLLs from). Empty locally = no bundled DLLs.
|
|
resources = [
|
|
"../../assets/i18n",
|
|
{ src = "../../target/pkg/win-dlls/*.dll", target = "." },
|
|
]
|
|
binaries = [
|
|
{ path = "oak-editor", main = true },
|
|
{ path = "oak-cli", main = false },
|
|
{ path = "oak-worker", main = false },
|
|
]
|