Files
oak-editor/app/shaders/default.vert
T
itsmattkcandThomas Wilshaw a4056d8454 Upgrade to OpenGL ES 3.2 (#1879)
* upgrade to opengl 3.2

* cornerpin: no need for hack

* renderer: Update OCIO shader language to ES 3.0

Co-authored-by: Thomas Wilshaw <thomaswilshaw@gmail.com>
2022-03-20 11:17:18 -07:00

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GLSL

uniform mat4 ove_mvpmat;
in vec4 a_position;
in vec2 a_texcoord;
out vec2 ove_texcoord;
void main() {
gl_Position = ove_mvpmat * a_position;
ove_texcoord = a_texcoord;
}