Files
oak-editor/app/node/keyframe.cpp
T
itsmattkc 81c1922911 use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00

199 lines
4.6 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "keyframe.h"
#include "node.h"
namespace olive {
const NodeKeyframe::Type NodeKeyframe::kDefaultType = kLinear;
NodeKeyframe::NodeKeyframe(const rational &time, const QVariant &value, Type type, int track, int element, const QString &input, QObject *parent) :
time_(time),
value_(value),
type_(type),
bezier_control_in_(QPointF(0.0, 0.0)),
bezier_control_out_(QPointF(0.0, 0.0)),
input_(input),
track_(track),
element_(element),
previous_(nullptr),
next_(nullptr)
{
setParent(parent);
}
NodeKeyframe::~NodeKeyframe()
{
setParent(nullptr);
}
NodeKeyframe *NodeKeyframe::copy(int element, QObject *parent) const
{
NodeKeyframe* copy = new NodeKeyframe(time_, value_, type_, track_, element, input_, parent);
copy->bezier_control_in_ = bezier_control_in_;
copy->bezier_control_out_ = bezier_control_out_;
return copy;
}
NodeKeyframe *NodeKeyframe::copy(QObject* parent) const
{
return copy(element_, parent);
}
Node *NodeKeyframe::parent() const
{
return static_cast<Node*>(QObject::parent());
}
const rational &NodeKeyframe::time() const
{
return time_;
}
void NodeKeyframe::set_time(const rational &time)
{
time_ = time;
emit TimeChanged(time_);
}
const QVariant &NodeKeyframe::value() const
{
return value_;
}
void NodeKeyframe::set_value(const QVariant &value)
{
value_ = value;
emit ValueChanged(value_);
}
const NodeKeyframe::Type &NodeKeyframe::type() const
{
return type_;
}
void NodeKeyframe::set_type(const NodeKeyframe::Type &type)
{
if (type_ != type) {
type_ = type;
if (type_ == kBezier) {
// Set some sane defaults if this keyframe existed in the track and was just changed
if (bezier_control_in_.isNull()) {
if (previous_) {
// Set the in point to be half way between
set_bezier_control_in(QPointF((previous_->time().toDouble() - this->time().toDouble()) * 0.5, 0.0));
} else {
set_bezier_control_in(QPointF(-1.0, 0.0));
}
}
if (bezier_control_out_.isNull()) {
if (next_) {
set_bezier_control_out(QPointF((next_->time().toDouble() - this->time().toDouble()) * 0.5, 0.0));
} else {
set_bezier_control_out(QPointF(1.0, 0.0));
}
}
}
emit TypeChanged(type_);
}
}
const QPointF &NodeKeyframe::bezier_control_in() const
{
return bezier_control_in_;
}
void NodeKeyframe::set_bezier_control_in(const QPointF &control)
{
bezier_control_in_ = control;
emit BezierControlInChanged(bezier_control_in_);
}
const QPointF &NodeKeyframe::bezier_control_out() const
{
return bezier_control_out_;
}
void NodeKeyframe::set_bezier_control_out(const QPointF &control)
{
bezier_control_out_ = control;
emit BezierControlOutChanged(bezier_control_out_);
}
QPointF NodeKeyframe::valid_bezier_control_in() const
{
double t = time().toDouble();
qreal adjusted_x = t + bezier_control_in_.x();
if (previous_) {
// Limit to the point of that keyframe
adjusted_x = qMax(adjusted_x, previous_->time().toDouble());
}
return QPointF(adjusted_x - t, bezier_control_in_.y());
}
QPointF NodeKeyframe::valid_bezier_control_out() const
{
double t = time().toDouble();
qreal adjusted_x = t + bezier_control_out_.x();
if (next_) {
// Limit to the point of that keyframe
adjusted_x = qMin(adjusted_x, next_->time().toDouble());
}
return QPointF(adjusted_x - t, bezier_control_out_.y());
}
const QPointF &NodeKeyframe::bezier_control(NodeKeyframe::BezierType type) const
{
if (type == kInHandle) {
return bezier_control_in();
} else {
return bezier_control_out();
}
}
void NodeKeyframe::set_bezier_control(NodeKeyframe::BezierType type, const QPointF &control)
{
if (type == kInHandle) {
set_bezier_control_in(control);
} else {
set_bezier_control_out(control);
}
}
NodeKeyframe::BezierType NodeKeyframe::get_opposing_bezier_type(NodeKeyframe::BezierType type)
{
if (type == kInHandle) {
return kOutHandle;
} else {
return kInHandle;
}
}
}