Files
oak-editor/app/task/project/load/load.h
T
itsmattkc 0280ade20d project: improved main window layout loading
There were a lot of issues that arose from trying to make GUI changes
from another thread (even though we ran those functions in the right
thread). Now we store layout information until the end of the load and
make the changes then. This works much better from both a business logic
and user experience perspective.

Also prevents multiple sequences from taking focus during load and
starting a render job.
2020-06-19 02:23:06 +10:00

61 lines
1.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef PROJECTLOADMANAGER_H
#define PROJECTLOADMANAGER_H
#include "project/project.h"
#include "task/task.h"
#include "window/mainwindow/mainwindowlayoutinfo.h"
OLIVE_NAMESPACE_ENTER
class ProjectLoadTask : public Task
{
Q_OBJECT
public:
ProjectLoadTask(const QString& filename);
const QList<ProjectPtr>& GetLoadedProjects() const
{
return projects_;
}
const QList<MainWindowLayoutInfo>& GetLoadedLayouts() const
{
return layout_info_;
}
protected:
virtual bool Run() override;
private:
QList<ProjectPtr> projects_;
QList<MainWindowLayoutInfo> layout_info_;
QString filename_;
};
OLIVE_NAMESPACE_EXIT
#endif // PROJECTLOADMANAGER_H