The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
210 lines
5.9 KiB
C++
210 lines
5.9 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "toolbar.h"
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#include <QPushButton>
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#include <QVariant>
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#include <QButtonGroup>
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#include <QEvent>
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#include "node/factory.h"
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#include "ui/icons/icons.h"
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#include "widget/menu/menu.h"
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namespace olive {
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Toolbar::Toolbar(QWidget *parent) :
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QWidget(parent)
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{
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layout_ = new FlowLayout(this);
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layout_->setMargin(0);
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// Create standard tool buttons
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btn_pointer_tool_ = CreateToolButton(Tool::kPointer);
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btn_edit_tool_ = CreateToolButton(Tool::kEdit);
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btn_ripple_tool_ = CreateToolButton(Tool::kRipple);
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btn_rolling_tool_ = CreateToolButton(Tool::kRolling);
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btn_razor_tool_ = CreateToolButton(Tool::kRazor);
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btn_slip_tool_ = CreateToolButton(Tool::kSlip);
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btn_slide_tool_ = CreateToolButton(Tool::kSlide);
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btn_hand_tool_ = CreateToolButton(Tool::kHand);
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btn_zoom_tool_ = CreateToolButton(Tool::kZoom);
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btn_record_ = CreateToolButton(Tool::kRecord);
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btn_transition_tool_ = CreateToolButton(Tool::kTransition);
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btn_add_ = CreateToolButton(Tool::kAdd);
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// Create snapping button, which is not actually a tool, it's a toggle option
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btn_snapping_toggle_ = CreateNonToolButton();
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connect(btn_snapping_toggle_, &QPushButton::clicked, this, &Toolbar::SnappingButtonClicked);
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// Connect transition button to menu signal
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connect(btn_transition_tool_, &QPushButton::clicked, this, &Toolbar::TransitionButtonClicked);
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// Connect add button to menu signal
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connect(btn_add_, &QPushButton::clicked, this, &Toolbar::AddButtonClicked);
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Retranslate();
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UpdateIcons();
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}
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void Toolbar::SetTool(const Tool::Item& tool)
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{
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// For each tool, set the "checked" state to whether the button's tool is the current tool
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for (int i=0;i<toolbar_btns_.size();i++) {
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ToolbarButton* btn = toolbar_btns_.at(i);
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btn->setChecked(btn->tool() == tool);
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}
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}
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void Toolbar::SetSnapping(const bool& snapping)
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{
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// Set checked state of snapping toggle
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btn_snapping_toggle_->setChecked(snapping);
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}
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void Toolbar::changeEvent(QEvent *e)
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{
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if (e->type() == QEvent::LanguageChange) {
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Retranslate();
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} else if (e->type() == QEvent::StyleChange) {
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UpdateIcons();
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}
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QWidget::changeEvent(e);
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}
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void Toolbar::Retranslate()
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{
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btn_pointer_tool_->setToolTip(tr("Pointer Tool"));
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btn_edit_tool_->setToolTip(tr("Edit Tool"));
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btn_ripple_tool_->setToolTip(tr("Ripple Tool"));
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btn_rolling_tool_->setToolTip(tr("Rolling Tool"));
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btn_razor_tool_->setToolTip(tr("Razor Tool"));
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btn_slip_tool_->setToolTip(tr("Slip Tool"));
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btn_slide_tool_->setToolTip(tr("Slide Tool"));
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btn_hand_tool_->setToolTip(tr("Hand Tool"));
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btn_zoom_tool_->setToolTip(tr("Zoom Tool"));
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btn_transition_tool_->setToolTip(tr("Transition Tool"));
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btn_record_->setToolTip(tr("Record Tool"));
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btn_add_->setToolTip(tr("Add Tool"));
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btn_snapping_toggle_->setToolTip(tr("Toggle Snapping"));
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}
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void Toolbar::UpdateIcons()
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{
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btn_pointer_tool_->setIcon(icon::ToolPointer);
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btn_edit_tool_->setIcon(icon::ToolEdit);
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btn_ripple_tool_->setIcon(icon::ToolRipple);
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btn_rolling_tool_->setIcon(icon::ToolRolling);
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btn_razor_tool_->setIcon(icon::ToolRazor);
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btn_slip_tool_->setIcon(icon::ToolSlip);
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btn_slide_tool_->setIcon(icon::ToolSlide);
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btn_hand_tool_->setIcon(icon::ToolHand);
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btn_zoom_tool_->setIcon(icon::ZoomIn);
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btn_record_->setIcon(icon::Record);
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btn_transition_tool_->setIcon(icon::ToolTransition);
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btn_add_->setIcon(icon::Add);
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btn_snapping_toggle_->setIcon(icon::Snapping);
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}
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ToolbarButton* Toolbar::CreateToolButton(const Tool::Item& tool)
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{
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// Create a ToolbarButton object
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ToolbarButton* b = new ToolbarButton(this, tool);
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// Add it to the layout
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layout_->addWidget(b);
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// Add it to the list for iterating through later
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toolbar_btns_.append(b);
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// Connect it to the tool button click handler
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connect(b, SIGNAL(clicked(bool)), this, SLOT(ToolButtonClicked()));
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return b;
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}
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ToolbarButton *Toolbar::CreateNonToolButton()
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{
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// Create a ToolbarButton object
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ToolbarButton* b = new ToolbarButton(this, Tool::kNone);
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// Add it to the layout
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layout_->addWidget(b);
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return b;
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}
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void Toolbar::ToolButtonClicked()
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{
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// Get new tool from ToolbarButton object
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Tool::Item new_tool = static_cast<ToolbarButton*>(sender())->tool();
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// Set checked state of all tool buttons
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// NOTE: Not necessary if this is appropriately connected to Core
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//SetTool(new_tool);
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// Emit signal that the tool just changed
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emit ToolChanged(new_tool);
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}
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void Toolbar::SnappingButtonClicked(bool b)
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{
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emit SnappingChanged(b);
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}
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void Toolbar::AddButtonClicked()
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{
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Menu m(this);
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for (int i=0;i<Tool::kAddableCount;i++) {
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QAction* action = m.addAction(Tool::GetAddableObjectName(static_cast<Tool::AddableObject>(i)));
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action->setData(i);
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}
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connect(&m, &QMenu::triggered, this, &Toolbar::AddMenuItemTriggered);
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m.exec(QCursor::pos());
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}
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void Toolbar::TransitionButtonClicked()
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{
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Menu* m = NodeFactory::CreateMenu(this, false, Node::kCategoryTransition);
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connect(m, &QMenu::triggered, this, &Toolbar::TransitionMenuItemTriggered);
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m->exec(QCursor::pos());
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delete m;
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}
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void Toolbar::AddMenuItemTriggered(QAction* a)
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{
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emit AddableObjectChanged(static_cast<Tool::AddableObject>(a->data().toInt()));
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}
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void Toolbar::TransitionMenuItemTriggered(QAction *a)
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{
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emit SelectedTransitionChanged(NodeFactory::GetIDFromMenuAction(a));
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}
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}
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