This makes the node system somewhat more high-level with the intent of making working with them far more flexible and stable. By making the architecture more abstracted, it becomes far less rigid which should allow us to do even more with it and make it much less crash prone.
73 lines
2.1 KiB
C++
73 lines
2.1 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef POLYGONGENERATOR_H
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#define POLYGONGENERATOR_H
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#include "node/node.h"
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#include "node/inputdragger.h"
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namespace olive {
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class PolygonGenerator : public Node
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{
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Q_OBJECT
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public:
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PolygonGenerator();
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virtual Node* copy() const override;
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virtual QString Name() const override;
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virtual QString id() const override;
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virtual QVector<CategoryID> Category() const override;
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virtual QString Description() const override;
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virtual void Retranslate() override;
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virtual ShaderCode GetShaderCode(const QString& shader_id) const override;
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virtual NodeValueTable Value(const QString& output, NodeValueDatabase &value) const override;
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virtual bool HasGizmos() const override;
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//virtual void DrawGizmos(NodeValueDatabase& db, QPainter *p) const override;
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//virtual bool GizmoPress(NodeValueDatabase &db, const QPointF &p) override;
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//virtual void GizmoMove(const QPointF &p, const QVector2D &scale, const rational &time) override;
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//virtual void GizmoRelease() override;
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static const QString kPointsInput;
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static const QString kColorInput;
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private:
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QVector<QPointF> GetGizmoCoordinates(NodeValueDatabase &db, const QVector2D &scale) const;
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QVector<QRectF> GetGizmoRects(const QVector<QPointF>& points) const;
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NodeInput* gizmo_drag_;
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QPointF gizmo_drag_start_;
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NodeInputDragger gizmo_x_dragger_;
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NodeInputDragger gizmo_y_dragger_;
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};
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}
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#endif // POLYGONGENERATOR_H
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