This makes the node system somewhat more high-level with the intent of making working with them far more flexible and stable. By making the architecture more abstracted, it becomes far less rigid which should allow us to do even more with it and make it much less crash prone.
70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef MATRIXGENERATOR_H
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#define MATRIXGENERATOR_H
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#include <QVector2D>
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#include "node/node.h"
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#include "node/inputdragger.h"
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namespace olive {
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class MatrixGenerator : public Node
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{
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Q_OBJECT
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public:
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MatrixGenerator();
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virtual Node* copy() const override;
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virtual QString Name() const override;
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virtual QString ShortName() const override;
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virtual QString id() const override;
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virtual QVector<CategoryID> Category() const override;
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virtual QString Description() const override;
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virtual void Retranslate() override;
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virtual NodeValueTable Value(const QString& output, NodeValueDatabase& value) const override;
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static const QString kPositionInput;
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static const QString kRotationInput;
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static const QString kScaleInput;
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static const QString kUniformScaleInput;
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static const QString kAnchorInput;
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protected:
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QMatrix4x4 GenerateMatrix(NodeValueDatabase &value, bool take, bool ignore_anchor, bool ignore_position, bool ignore_scale) const;
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static QMatrix4x4 GenerateMatrix(const QVector2D &pos,
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const float &rot,
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const QVector2D &scale,
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bool uniform_scale,
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const QVector2D &anchor);
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virtual void InputValueChangedEvent(const QString& input, int element) override;
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};
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}
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#endif // TRANSFORMDISTORT_H
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