Files
oak-editor/app/render/backend/renderbackend.h
T
itsmattkc 2cfccbfbef copy node graph before rendering
Previous iterations would use mutexes to prevent changing of the graph
mid-render, however several user actions would need to capture these mutexes
causing the main thread to hang until the current render job (frame/range of
samples) was complete. We now copy the nodes necessary as part of the "compile"
process so that the main thread shouldn't need nearly as much blocking while
caching occurs.
2019-11-23 08:53:52 +09:00

140 lines
2.7 KiB
C++

#ifndef RENDERBACKEND_H
#define RENDERBACKEND_H
#include <QLinkedList>
#include "decodercache.h"
#include "node/graph.h"
#include "node/output/viewer/viewer.h"
#include "renderworker.h"
class RenderBackend : public QObject
{
Q_OBJECT
public:
RenderBackend(QObject* parent = nullptr);
Q_DISABLE_COPY_MOVE(RenderBackend)
bool Init();
void Close();
const QString& GetError() const;
void SetViewerNode(ViewerOutput* viewer_node);
void SetCacheName(const QString& s);
bool IsInitiated();
public slots:
virtual void InvalidateCache(const rational &start_range, const rational &end_range) = 0;
bool Compile();
void Decompile();
protected:
void RegenerateCacheID();
virtual bool InitInternal() = 0;
virtual void CloseInternal() = 0;
virtual bool CompileInternal() = 0;
virtual void DecompileInternal() = 0;
rational SequenceLength();
const QVector<QThread*>& threads();
/**
* @brief Internal function for generating the cache ID
*/
virtual bool GenerateCacheIDInternal(QCryptographicHash& hash) = 0;
virtual void CacheIDChangedEvent(const QString& id);
void SetError(const QString& error);
virtual void ConnectViewer(ViewerOutput* node);
virtual void DisconnectViewer(ViewerOutput* node);
/**
* @brief Function called when there are frames in the queue to cache
*
* This function is NOT thread-safe and should only be called in the main thread.
*/
void CacheNext();
bool GenerateData(const TimeRange& range);
void InitWorkers();
virtual NodeInput* GetDependentInput() = 0;
virtual void ConnectWorkerToThis(RenderWorker* worker) = 0;
ViewerOutput* viewer_node() const;
bool ViewerIsConnected() const;
DecoderCache* decoder_cache();
const QString& cache_id() const;
QList<TimeRange> cache_queue_;
QVector<RenderWorker*> processors_;
bool compiled_;
bool caching_;
private:
/**
* @brief Internal list of RenderProcessThreads
*/
QVector<QThread*> threads_;
/**
* @brief Internal variable that contains whether the Renderer has started or not
*/
bool started_;
/**
* @brief Internal reference to attached viewer node
*/
ViewerOutput* viewer_node_;
/**
* @brief Internal reference to the copied viewer node we made in the compilation process
*/
ViewerOutput* copied_viewer_node_;
/**
* @brief Error string that can be set in SetError() to handle failures
*/
QString error_;
DecoderCache decoder_cache_;
QString cache_name_;
qint64 cache_time_;
QString cache_id_;
NodeGraph copied_graph_;
bool recompile_queued_;
private slots:
void ThreadRequestedSibling(NodeDependency dep);
void QueueRecompile();
};
#endif // RENDERBACKEND_H