Files
oak-editor/panels/effectcontrols.h
T
2018-07-16 00:05:40 +01:00

73 lines
1.4 KiB
C++

#ifndef EFFECTCONTROLS_H
#define EFFECTCONTROLS_H
#include <QDockWidget>
#include <QUndoCommand>
struct Clip;
class QMenu;
class Effect;
namespace Ui {
class EffectControls;
}
class EffectControls : public QDockWidget
{
Q_OBJECT
public:
explicit EffectControls(QWidget *parent = 0);
~EffectControls();
// void set_clip(Clip* c);
void set_clips(QVector<int>& clips);
void clear_effects(bool clear_cache);
void delete_effects();
bool is_focused();
void reload_clips();
private slots:
void menu_select(QAction* q);
void on_add_video_effect_button_clicked();
void on_add_audio_effect_button_clicked();
void deselect_all_effects(QWidget*);
private:
Ui::EffectControls *ui;
QVector<int> selected_clips;
void show_menu(bool video);
void load_effects();
bool video_menu;
};
class EffectAddCommand : public QUndoCommand {
public:
EffectAddCommand();
~EffectAddCommand();
void undo();
void redo();
QVector<Clip*> clips;
QVector<Effect*> effects;
private:
bool done;
};
class EffectDeleteCommand : public QUndoCommand {
public:
EffectDeleteCommand();
~EffectDeleteCommand();
void undo();
void redo();
QVector<Clip*> clips;
QVector<int> fx;
private:
bool done;
QVector<Effect*> deleted_objects;
};
#endif // EFFECTCONTROLS_H