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2c8ebdf0d26065c3280fa875cb599637ece27262
oak-editor
/
app
/
codec
/
oiio
T
History
itsmattkc
2b1640ac04
frame/texture: use dividers when allocating buffers
...
Allows render pipeline to know the "real" and "simulated" resolution of a divided buffer.
2020-05-04 01:08:46 +10:00
..
CMakeLists.txt
merged encoder and decoder code into one folder since they can share quite a bit of code
2019-12-21 20:03:25 +11:00
oiiodecoder.cpp
frame/texture: use dividers when allocating buffers
2020-05-04 01:08:46 +10:00
oiiodecoder.h
frame/texture: use dividers when allocating buffers
2020-05-04 01:08:46 +10:00