Previews don't need to be rendered full resolution, particularly since the preview is hardly ever 1:1 size of the sequence. The functionality to render at lower resolutions already existed, but there was no UI for it. This commit implements UI to set the resolution divider on the viewer.
228 lines
5.1 KiB
C++
228 lines
5.1 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "viewerglwidget.h"
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#include <QOpenGLContext>
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#include <QOpenGLFunctions>
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#include <QOpenGLTexture>
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#include "render/backend/opengl/openglrenderfunctions.h"
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#include "render/backend/opengl/openglshader.h"
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ViewerGLWidget::ViewerGLWidget(QWidget *parent) :
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QOpenGLWidget(parent),
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texture_(0),
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ocio_lut_(0),
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color_manager_(nullptr)
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{
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setContextMenuPolicy(Qt::CustomContextMenu);
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}
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ViewerGLWidget::~ViewerGLWidget()
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{
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ContextCleanup();
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}
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void ViewerGLWidget::ConnectColorManager(ColorManager *color_manager)
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{
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if (color_manager_ != nullptr) {
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disconnect(color_manager_, SIGNAL(ConfigChanged()), this, SLOT(RefreshColorPipeline()));
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}
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color_manager_ = color_manager;
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if (color_manager_ != nullptr) {
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connect(color_manager_, SIGNAL(ConfigChanged()), this, SLOT(RefreshColorPipeline()));
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}
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RefreshColorPipeline();
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}
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void ViewerGLWidget::DisconnectColorManager()
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{
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ConnectColorManager(nullptr);
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}
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void ViewerGLWidget::SetMatrix(const QMatrix4x4 &mat)
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{
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matrix_ = mat;
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update();
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}
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void ViewerGLWidget::SetOCIODisplay(const QString &display)
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{
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ocio_display_ = display;
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SetupColorProcessor();
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update();
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}
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void ViewerGLWidget::SetOCIOView(const QString &view)
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{
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ocio_view_ = view;
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SetupColorProcessor();
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update();
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}
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void ViewerGLWidget::SetOCIOLook(const QString &look)
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{
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ocio_look_ = look;
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SetupColorProcessor();
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update();
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}
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ColorManager *ViewerGLWidget::color_manager() const
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{
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return color_manager_;
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}
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const QString &ViewerGLWidget::ocio_display() const
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{
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return ocio_display_;
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}
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const QString &ViewerGLWidget::ocio_view() const
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{
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return ocio_view_;
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}
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const QString &ViewerGLWidget::ocio_look() const
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{
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return ocio_look_;
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}
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void ViewerGLWidget::SetTexture(OpenGLTexturePtr tex)
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{
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// Update the texture
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texture_ = tex;
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// Paint the texture
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update();
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}
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void ViewerGLWidget::SetOCIOParameters(const QString &display, const QString &view, const QString &look)
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{
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ocio_display_ = display;
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ocio_view_ = view;
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ocio_look_ = look;
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SetupColorProcessor();
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update();
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}
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void ViewerGLWidget::initializeGL()
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{
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SetupColorProcessor();
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connect(context(), SIGNAL(aboutToBeDestroyed()), this, SLOT(ContextCleanup()), Qt::DirectConnection);
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}
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void ViewerGLWidget::paintGL()
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{
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// Get functions attached to this context (they will already be initialized)
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QOpenGLFunctions* f = context()->functions();
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// Clear background to empty
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f->glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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f->glClear(GL_COLOR_BUFFER_BIT);
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// We only draw if we have a pipeline
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if (!pipeline_ || !texture_) {
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return;
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}
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// Bind retrieved texture
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f->glBindTexture(GL_TEXTURE_2D, texture_->texture());
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// Blit using the pipeline retrieved in initializeGL()
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OpenGLRenderFunctions::OCIOBlit(pipeline_, ocio_lut_, true, matrix_);
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// Release retrieved texture
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f->glBindTexture(GL_TEXTURE_2D, 0);
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}
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void ViewerGLWidget::RefreshColorPipeline()
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{
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if (!color_manager_) {
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color_service_ = nullptr;
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pipeline_ = nullptr;
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return;
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}
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QStringList displays = color_manager_->ListAvailableDisplays();
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if (!displays.contains(ocio_display_)) {
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ocio_display_ = color_manager_->GetDefaultDisplay();
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}
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QStringList views = color_manager_->ListAvailableViews(ocio_display_);
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if (!views.contains(ocio_view_)) {
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ocio_view_ = color_manager_->GetDefaultView(ocio_display_);
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}
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QStringList looks = color_manager_->ListAvailableLooks();
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if (!looks.contains(ocio_look_)) {
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ocio_look_.clear();
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}
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SetupColorProcessor();
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update();
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}
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void ViewerGLWidget::SetupColorProcessor()
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{
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if (!context()) {
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return;
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}
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ClearOCIOLutTexture();
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if (color_manager_) {
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// (Re)create color processor
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color_service_ = ColorProcessor::Create(color_manager_->GetConfig(), OCIO::ROLE_SCENE_LINEAR, ocio_display_, ocio_view_, ocio_look_);
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// (Re)create pipeline from color processor
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pipeline_ = OpenGLShader::CreateOCIO(context(),
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ocio_lut_,
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color_service_->GetProcessor(),
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true);
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} else {
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color_service_ = nullptr;
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pipeline_ = nullptr;
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}
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}
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void ViewerGLWidget::ClearOCIOLutTexture()
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{
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if (ocio_lut_ > 0) {
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context()->functions()->glDeleteTextures(1, &ocio_lut_);
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ocio_lut_ = 0;
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}
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}
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void ViewerGLWidget::ContextCleanup()
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{
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makeCurrent();
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ClearOCIOLutTexture();
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pipeline_ = nullptr;
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doneCurrent();
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}
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