Files
oak-editor/app/render/backend/osl/oslworker.h
T

23 lines
606 B
C++

#ifndef OSLWORKER_H
#define OSLWORKER_H
#include "../videorenderworker.h"
class OSLWorker : public VideoRenderWorker
{
Q_OBJECT
public:
OSLWorker(VideoRenderFrameCache* frame_cache,
QObject* parent = nullptr);
protected:
virtual void FrameToValue(StreamPtr stream, FramePtr frame, NodeValueTable* table) override;
virtual void RunNodeAccelerated(const Node *node, const TimeRange &range, const NodeValueDatabase &input_params, NodeValueTable* output_params) override;
virtual void TextureToBuffer(const QVariant& texture, QByteArray& buffer) override;
};
#endif // OSLWORKER_H