Files
oak-editor/app/render/backend/opengl/opengltexture.h
T
itsmattkc 2b1640ac04 frame/texture: use dividers when allocating buffers
Allows render pipeline to know the "real" and "simulated" resolution of a
divided buffer.
2020-05-04 01:08:46 +10:00

90 lines
2.1 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OPENGLTEXTURE_H
#define OPENGLTEXTURE_H
#include <memory>
#include <QOpenGLFunctions>
#include "codec/frame.h"
#include "render/pixelformat.h"
OLIVE_NAMESPACE_ENTER
/**
* @brief A class wrapper around an OpenGL texture
*/
class OpenGLTexture : public QObject
{
Q_OBJECT
public:
OpenGLTexture();
virtual ~OpenGLTexture() override;
DISABLE_COPY_MOVE(OpenGLTexture)
void Create(QOpenGLContext* ctx, const VideoRenderingParams& params, const void *data, int linesize);
void Create(QOpenGLContext* ctx, const VideoRenderingParams& params);
void Create(QOpenGLContext* ctx, FramePtr frame);
void Create(QOpenGLContext* ctx, Frame* frame);
bool IsCreated() const;
void Bind();
void Release();
const int& width() const;
const int& height() const;
const PixelFormat::Format &format() const;
const GLuint& texture() const;
const int& divider() const;
void Upload(FramePtr frame);
void Upload(Frame* frame);
void Upload(const void *data, int linesize);
public slots:
void Destroy();
private:
void CreateInternal(QOpenGLContext *create_ctx, GLuint *tex, const void *data, int linesize);
QOpenGLContext* created_ctx_;
GLuint texture_;
VideoRenderingParams params_;
};
using OpenGLTexturePtr = std::shared_ptr<OpenGLTexture>;
OLIVE_NAMESPACE_EXIT
Q_DECLARE_METATYPE(OLIVE_NAMESPACE::OpenGLTexturePtr)
#endif // OPENGLTEXTURE_H