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2b1640ac04ebb543728fe8d0582e4ef294d48a01
oak-editor
/
app
/
codec
/
ffmpeg
T
History
itsmattkc
2b1640ac04
frame/texture: use dividers when allocating buffers
...
Allows render pipeline to know the "real" and "simulated" resolution of a divided buffer.
2020-05-04 01:08:46 +10:00
..
avframeptr.h
various: removed constructor.h include
2020-04-14 00:53:25 +10:00
CMakeLists.txt
ffmpegframepool: implemented functional frame pool
2020-04-14 02:43:12 +10:00
ffmpegcommon.cpp
various: encapsulate all code in the olive namespace to avoid name collisions
2020-04-06 15:29:53 +10:00
ffmpegcommon.h
various: encapsulate all code in the olive namespace to avoid name collisions
2020-04-06 15:29:53 +10:00
ffmpegdecoder.cpp
frame/texture: use dividers when allocating buffers
2020-05-04 01:08:46 +10:00
ffmpegdecoder.h
frame/texture: use dividers when allocating buffers
2020-05-04 01:08:46 +10:00
ffmpegencoder.cpp
ffmpegencoder: use qstring rather than sprint_s (which is only available on msvc)
2020-04-30 18:54:13 +10:00
ffmpegencoder.h
export: fixed bug where null frames never got signalled and hung exporting
2020-04-23 03:02:04 +10:00
ffmpegframepool.cpp
memorypool: implemented arenas
2020-04-14 16:23:45 +10:00
ffmpegframepool.h
memorypool: implemented arenas
2020-04-14 16:23:45 +10:00