Node core: - MathNode/TrigonometryNode combo strings realigned with Operation enums - mathbase scalar/vector operand pick no longer uses bitwise type checks - NodeSetPositionAndDependenciesRecursively moves dependencies again - RemoveAllKeyframes undo actually restores keyframes - NodeGroup GetInputName null-deref guard, passthrough ids use input id - NodeValueTable::Has is an exact type match; tag fallback only for empty tags; kStrCombo/kPushButton get data type names - delete_all_keyframes no longer loops forever on unparented keyframes; keyframe-load failures propagate; rational interpolation falls back to double; OpacityEffect no longer leaks its internal MathNode Audio/footage: - AudioVisualWaveform: GetSummaryFromTime underflow OOB read, TrimIn prepend length bookkeeping, OverwriteSums source channel indexing - PanNode inserts the pan value into the sample job (keyframed pan works); OutputParamsChanged is emitted on device change; PortAudio device indices are validated before Pa_GetDeviceInfo - Footage: AdjustTimeByLoopMode no longer hangs/UBs on degenerate lengths, GetStreamIndex bounds-checked, CheckFootage clears stale state on missing files, failed probes are not cached, FootageDescription::Load requires its own root element Render/track: - ViewerOutput pushes the tagged samples value; TrackList disconnects the track-height lambda; GetTrackFromReference validity check - RenderManager dummy backend: null-initialized threads, guarded decoder-cache/timer paths; Renderer::Destroy releases color cache shaders/textures; unknown dynamic backends no longer alias to oakgl - SharedMemoryRegion POSIX attach validates segment size; ReadMessage skips blank lines instead of failing; GC counter clamped; IsRenderingCustomRange implemented; TimeOffsetNode gets a true inverse OutputTimeAdjustment; zero-speed clips return the held frame Plugin/nodes: - OliveClip: stored default region of definition is honored, on-demand images are cached; OliveHost sets host identity properties and logs instead of showing modal dialogs offscreen; Plugin.h dead decls gone - DespillNode guards graph-less use with Rec.709 fallback; description typos fixed (despill, swirl); mosaic applies when only one axis matches; Windows-only Project filename separator test fixed
117 lines
3.2 KiB
C++
117 lines
3.2 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "despill.h"
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#include "node/project.h"
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namespace olive
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{
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const QString DespillNode::kTextureInput = QStringLiteral("tex_in");
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const QString DespillNode::kColorInput = QStringLiteral("color_in");
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const QString DespillNode::kMethodInput = QStringLiteral("method_in");
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const QString DespillNode::kPreserveLuminanceInput =
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QStringLiteral("preserve_luminance_input");
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#define super Node
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DespillNode::DespillNode()
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{
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AddInput(kTextureInput, NodeValue::kTexture,
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InputFlags(kInputFlagNotKeyframable));
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AddInput(kColorInput, NodeValue::kCombo, 0);
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AddInput(kMethodInput, NodeValue::kCombo, 0);
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AddInput(kPreserveLuminanceInput, NodeValue::kBoolean, false);
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SetFlag(kVideoEffect);
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SetEffectInput(kTextureInput);
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}
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QString DespillNode::Name() const
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{
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return tr("Despill");
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}
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QString DespillNode::id() const
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{
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return QStringLiteral("org.olivevideoeditor.Olive.despill");
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}
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QVector<Node::CategoryID> DespillNode::Category() const
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{
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return { kCategoryKeying };
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}
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QString DespillNode::Description() const
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{
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return tr("Selection of simple despill operations");
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}
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void DespillNode::Retranslate()
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{
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super::Retranslate();
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SetInputName(kTextureInput, tr("Input"));
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SetInputName(kColorInput, tr("Key Color"));
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SetComboBoxStrings(kColorInput, { tr("Green"), tr("Blue") });
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SetInputName(kMethodInput, tr("Method"));
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SetComboBoxStrings(kMethodInput, { tr("Average"), tr("Double Red Average"),
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tr("Double Average"), tr("Limit") });
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SetInputName(kPreserveLuminanceInput, tr("Preserve Luminance"));
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}
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ShaderCode DespillNode::GetShaderCode(const ShaderRequest &request) const
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{
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Q_UNUSED(request)
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return ShaderCode(
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FileFunctions::ReadFileAsString(":/shaders/despill.frag"));
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}
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void DespillNode::Value(const NodeValueRow &value, const NodeGlobals &globals,
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NodeValueTable *table) const
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{
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ShaderJob job;
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job.Insert(value);
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// Set luma coefficients
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double luma_coeffs[3] = { 0.0f, 0.0f, 0.0f };
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if (project() && project()->color_manager()) {
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project()->color_manager()->GetDefaultLumaCoefs(luma_coeffs);
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} else {
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luma_coeffs[0] = 0.2126;
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luma_coeffs[1] = 0.7152;
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luma_coeffs[2] = 0.0722;
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}
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job.Insert(
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QStringLiteral("luma_coeffs"),
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NodeValue(NodeValue::kVec3,
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QVector3D(luma_coeffs[0], luma_coeffs[1], luma_coeffs[2])));
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// If there's no texture, no need to run an operation
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if (TexturePtr tex = job.Get(kTextureInput).toTexture()) {
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table->Push(NodeValue::kTexture, tex->toJob(job), this);
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}
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}
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} // namespace olive
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