Node core: - MathNode/TrigonometryNode combo strings realigned with Operation enums - mathbase scalar/vector operand pick no longer uses bitwise type checks - NodeSetPositionAndDependenciesRecursively moves dependencies again - RemoveAllKeyframes undo actually restores keyframes - NodeGroup GetInputName null-deref guard, passthrough ids use input id - NodeValueTable::Has is an exact type match; tag fallback only for empty tags; kStrCombo/kPushButton get data type names - delete_all_keyframes no longer loops forever on unparented keyframes; keyframe-load failures propagate; rational interpolation falls back to double; OpacityEffect no longer leaks its internal MathNode Audio/footage: - AudioVisualWaveform: GetSummaryFromTime underflow OOB read, TrimIn prepend length bookkeeping, OverwriteSums source channel indexing - PanNode inserts the pan value into the sample job (keyframed pan works); OutputParamsChanged is emitted on device change; PortAudio device indices are validated before Pa_GetDeviceInfo - Footage: AdjustTimeByLoopMode no longer hangs/UBs on degenerate lengths, GetStreamIndex bounds-checked, CheckFootage clears stale state on missing files, failed probes are not cached, FootageDescription::Load requires its own root element Render/track: - ViewerOutput pushes the tagged samples value; TrackList disconnects the track-height lambda; GetTrackFromReference validity check - RenderManager dummy backend: null-initialized threads, guarded decoder-cache/timer paths; Renderer::Destroy releases color cache shaders/textures; unknown dynamic backends no longer alias to oakgl - SharedMemoryRegion POSIX attach validates segment size; ReadMessage skips blank lines instead of failing; GC counter clamped; IsRenderingCustomRange implemented; TimeOffsetNode gets a true inverse OutputTimeAdjustment; zero-speed clips return the held frame Plugin/nodes: - OliveClip: stored default region of definition is honored, on-demand images are cached; OliveHost sets host identity properties and logs instead of showing modal dialogs offscreen; Plugin.h dead decls gone - DespillNode guards graph-less use with Rec.709 fallback; description typos fixed (despill, swirl); mosaic applies when only one axis matches; Windows-only Project filename separator test fixed
134 lines
3.9 KiB
C++
134 lines
3.9 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "swirldistortnode.h"
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namespace olive
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{
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const QString SwirlDistortNode::kTextureInput = QStringLiteral("tex_in");
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const QString SwirlDistortNode::kRadiusInput = QStringLiteral("radius_in");
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const QString SwirlDistortNode::kAngleInput = QStringLiteral("angle_in");
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const QString SwirlDistortNode::kPositionInput = QStringLiteral("pos_in");
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#define super Node
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SwirlDistortNode::SwirlDistortNode()
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{
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AddInput(kTextureInput, NodeValue::kTexture,
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InputFlags(kInputFlagNotKeyframable));
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AddInput(kRadiusInput, NodeValue::kFloat, 200);
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SetInputProperty(kRadiusInput, QStringLiteral("min"), 0);
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AddInput(kAngleInput, NodeValue::kFloat, 10);
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SetInputProperty(kAngleInput, QStringLiteral("base"), 0.1);
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AddInput(kPositionInput, NodeValue::kVec2, QVector2D(0, 0));
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SetFlag(kVideoEffect);
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SetEffectInput(kTextureInput);
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gizmo_ = AddDraggableGizmo<PointGizmo>({
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NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0),
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NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1),
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});
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gizmo_->SetShape(PointGizmo::kAnchorPoint);
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}
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QString SwirlDistortNode::Name() const
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{
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return tr("Swirl");
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}
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QString SwirlDistortNode::id() const
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{
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return QStringLiteral("org.oliveeditor.Olive.swirl");
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}
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QVector<Node::CategoryID> SwirlDistortNode::Category() const
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{
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return { kCategoryDistort };
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}
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QString SwirlDistortNode::Description() const
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{
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return tr("Distorts an image by swirling it around a center point.");
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}
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void SwirlDistortNode::Retranslate()
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{
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super::Retranslate();
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SetInputName(kTextureInput, tr("Input"));
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SetInputName(kRadiusInput, tr("Radius"));
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SetInputName(kAngleInput, tr("Angle"));
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SetInputName(kPositionInput, tr("Position"));
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}
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ShaderCode SwirlDistortNode::GetShaderCode(const ShaderRequest &request) const
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{
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Q_UNUSED(request)
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return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/swirl.frag"));
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}
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void SwirlDistortNode::Value(const NodeValueRow &value,
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const NodeGlobals &globals,
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NodeValueTable *table) const
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{
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// If there's no texture, no need to run an operation
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if (TexturePtr tex = value[kTextureInput].toTexture()) {
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// Only run shader if at least one of flip or flop are selected
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if (!qIsNull(value[kAngleInput].toDouble()) &&
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!qIsNull(value[kRadiusInput].toDouble())) {
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ShaderJob job(value);
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job.Insert(QStringLiteral("resolution_in"),
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NodeValue(NodeValue::kVec2, tex->virtual_resolution(),
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this));
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table->Push(NodeValue::kTexture, tex->toJob(job), this);
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} else {
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// If we're not flipping or flopping just push the texture
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table->Push(value[kTextureInput]);
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}
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}
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}
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void SwirlDistortNode::UpdateGizmoPositions(const NodeValueRow &row,
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const NodeGlobals &globals)
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{
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QPointF half_res(globals.square_resolution().x() / 2,
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globals.square_resolution().y() / 2);
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gizmo_->SetPoint(half_res + row[kPositionInput].toVec2().toPointF());
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}
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void SwirlDistortNode::GizmoDragMove(double x, double y,
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const Qt::KeyboardModifiers &modifiers)
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{
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NodeInputDragger &x_drag = gizmo_->GetDraggers()[0];
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NodeInputDragger &y_drag = gizmo_->GetDraggers()[1];
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x_drag.Drag(x_drag.GetStartValue().toDouble() + x);
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y_drag.Drag(y_drag.GetStartValue().toDouble() + y);
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}
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}
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