Files
oak-editor/engine/node/factory.h
T
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

125 lines
2.6 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_NODEFACTORY_H
#define OAK_NODEFACTORY_H
#include <QList>
#include "node.h"
namespace olive
{
class NodeFactory {
public:
enum InternalID {
k_viewer_output,
k_clip_block,
k_gap_block,
k_polygon_generator,
k_matrix_generator,
k_transform_distort,
k_track_output,
k_audio_volume,
k_audio_panning,
k_math,
k_time,
k_trigonometry,
k_blur_filter,
k_solid_generator,
k_merge,
k_stroke_filter,
k_text_generator_v1,
k_text_generator_v2,
k_text_generator_v3,
k_cross_dissolve_transition,
k_dip_to_color_transition,
k_mosaic_filter,
k_crop_distort,
k_project_footage,
k_project_folder,
k_project_sequence,
k_value_node,
k_time_remap_node,
k_subtitle_block,
k_shape_generator,
k_color_difference_key_keying,
k_despill_keying,
k_group_node,
k_opacity_effect,
k_flip_distort,
k_noise_generator,
k_time_offset_node,
k_corner_pin_distort,
k_display_transform,
k_ocio_grading_transform_linear,
k_ocio_lut,
k_three_way_color,
k_chroma_key,
k_mask_distort,
k_drop_shadow_filter,
k_time_format,
k_wave_distort,
k_ripple_distort,
k_tile_distort,
k_swirl_distort,
k_multicam_node,
k_ocio_grading_transform_log,
k_white_balance,
// Count value
k_internal_node_count
};
NodeFactory() = default;
static void initialize();
static void destroy();
static QString get_name_from_id(const QString &id);
static Node *create_from_id(const QString &id);
static void register_plugin_nodes();
static Node *create_from_factory_index(const InternalID &id);
/**
* @brief Access the internal node library
*
* Exposed for the UI layer (e.g. widget/menu/factorymenu), which builds
* node creation menus from the library. The library itself stays
* UI-independent.
*/
static const QList<Node *> &get_library()
{
return library;
}
private:
static QList<Node *> library;
};
}
#endif // OAK_NODEFACTORY_H