Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
165 lines
4.4 KiB
C++
165 lines
4.4 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_OPENGLCONTEXT_H
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#define OAK_OPENGLCONTEXT_H
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#include <QOffscreenSurface>
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#include <QOpenGLBuffer>
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#include <QOpenGLFunctions>
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#include <QOpenGLShader>
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#include <QOpenGLVertexArrayObject>
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#include <QPointer>
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#include <QThread>
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#include <QTimer>
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#include "render/opengl/openglcontextprovider.h"
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#include "render/renderer.h"
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namespace olive
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{
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class OpenGLRenderer : public Renderer, public OpenGLContextProvider {
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Q_OBJECT
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public:
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OpenGLRenderer(QObject *parent = nullptr);
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virtual ~OpenGLRenderer() override;
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void init(QOpenGLContext *existing_ctx);
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virtual bool init() override;
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virtual void post_destroy() override;
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virtual void post_init() override;
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virtual void clear_destination(olive::Texture *texture = nullptr,
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double r = 0.0, double g = 0.0,
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double b = 0.0, double a = 0.0) override;
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virtual QVariant create_native_shader(olive::ShaderCode code) override;
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virtual void destroy_native_shader(QVariant shader) override;
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virtual void upload_to_texture(const QVariant &handle,
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const VideoParams ¶ms, const void *data,
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int linesize) override;
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virtual void download_from_texture(const QVariant &handle,
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const VideoParams ¶ms, void *data,
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int linesize) override;
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virtual void flush() override;
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virtual Color get_pixel_from_texture(olive::Texture *texture,
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const QPointF &pt) override;
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QOpenGLContext *context() const
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{
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return context_.data();
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}
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virtual QOpenGLContext *open_gl_context() const override
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{
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return context();
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}
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virtual bool is_open_gl() const override
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{
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return true;
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}
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virtual void attach_output_texture(olive::Texture *texture) override;
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virtual void detach_output_texture() override;
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bool ensure_context_current(const char *caller);
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protected:
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virtual void blit(QVariant shader, olive::AcceleratedJob &job,
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olive::Texture *destination,
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olive::VideoParams destination_params,
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bool clear_destination) override;
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virtual QVariant create_native_texture(int width, int height, int depth,
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PixelFormat format, int channel_count,
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const void *data = nullptr,
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int linesize = 0) override;
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virtual void destroy_native_texture(QVariant texture) override;
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virtual void destroy_internal() override;
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void attach_texture_as_destination(const QVariant &texture);
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void detach_texture_as_destination();
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private:
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static GLint get_internal_format(PixelFormat format, int channel_layout);
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static GLenum get_pixel_type(PixelFormat format);
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static GLenum get_pixel_format(int channel_count);
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void prepare_input_texture(GLenum target, Texture::Interpolation interp);
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void clear_destination_internal(double r = 0.0, double g = 0.0,
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double b = 0.0, double a = 0.0);
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GLuint compile_shader(GLenum type, const QString &code);
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// Guarded pointer: viewer contexts are owned by the widget that created
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// them and may be destroyed before this renderer (e.g. when a QOpenGLWidget
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// tears down its shared context). QPointer auto-nulls in that case so
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// DestroyInternal() never dereferences a dangling context.
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QPointer<QOpenGLContext> context_;
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QOpenGLFunctions *functions_;
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QOffscreenSurface surface_;
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GLuint framebuffer_;
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struct TextureCacheKey {
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int width;
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int height;
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int depth;
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PixelFormat format;
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int channel_count;
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bool operator==(const TextureCacheKey &rhs) const
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{
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return width == rhs.width && height == rhs.height &&
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depth == rhs.depth && format == rhs.format &&
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channel_count == rhs.channel_count;
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}
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};
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QMap<GLuint, TextureCacheKey> texture_params_;
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static const int k_texture_cache_max_size;
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};
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}
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#endif // OAK_OPENGLCONTEXT_H
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