Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
162 lines
6.0 KiB
C++
162 lines
6.0 KiB
C++
/***
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Oak - Non-Linear Video Editor
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Copyright (C) 2026 Oak Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_IPC_IPCMESSAGE_H
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#define OAK_IPC_IPCMESSAGE_H
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#include <cstdint>
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#include <QByteArray>
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#include <QJsonObject>
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#include <QString>
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#include <QVector>
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class QIODevice;
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namespace olive
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{
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namespace ipc
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{
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/**
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* @brief Control-plane protocol exchanged over stdio between main and render worker.
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*
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* The wire format is NDJSON: one compact QJsonObject per line, terminated by '\n'. This is
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* deliberately human-readable so the channel can be inspected live with `tee`/`cat` and test
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* messages can be injected by hand. The stdio channel carries only low-frequency control traffic;
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* bulk pixel data travels through the shared-memory FrameSlotPool, and the (potentially large)
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* serialized node graph travels via a temporary file referenced by path.
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*
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* Every message object has a "type" string field. Directionality (M = main, W = worker):
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* "handshake" M<->W Negotiate protocol version and announce shared-memory key/geometry.
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* "load_graph" M ->W Path to a temporary file holding the serialized node graph.
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* "render_frame" M ->W Request a frame: node uuid, time, video params.
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* "frame_ready" W ->M A rendered frame is published; carries the output-slot index + ticket.
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* "cancel" M ->W Abandon an in-flight ticket by id.
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* "graph_update" M ->W (Reserved, Phase 6) Incremental graph mutation, mirrors ProjectCopier.
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* "shutdown" M ->W Finish current work and exit cleanly.
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* "error" W ->M Worker-side failure report (human-readable "message" field).
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*/
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namespace msgtype
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{
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constexpr const char *k_handshake = "handshake";
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constexpr const char *k_load_graph = "load_graph";
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constexpr const char *k_render_frame = "render_frame";
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constexpr const char *k_frame_ready = "frame_ready";
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constexpr const char *k_cancel = "cancel";
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constexpr const char *k_graph_update = "graph_update";
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constexpr const char *k_shutdown = "shutdown";
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constexpr const char *k_error = "error";
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} // namespace msgtype
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/**
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* @brief Write one NDJSON message line to `device`.
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*
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* Serializes `obj` to compact JSON, appends '\n', and writes the whole line in one call. Returns
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* true only if the full line was written.
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*/
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bool write_message(QIODevice *device, const QJsonObject &obj);
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/**
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* @brief Pull one complete NDJSON line out of `buffer` and parse it.
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*
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* If `buffer` contains at least one '\n', the leading line is removed, parsed as JSON, and returned
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* via `out` (true). If no complete line is buffered yet, leaves `buffer` untouched and returns
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* false. Malformed lines are skipped (removed) and reported via `*ok = false` so the reader can log
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* and continue rather than wedge. Supports the typical "append bytes as they arrive, then drain
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* complete lines" reader loop on a pipe.
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*/
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bool read_message(QByteArray *buffer, QJsonObject *out, bool *ok = nullptr);
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// ---- Typed message builders / parsers -------------------------------------------------------
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//
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// Thin helpers that construct or read the QJsonObject for each message type, keeping field names in
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// one place so main and worker agree. Fields use plain JSON numbers/strings; 64-bit ids are stored
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// as JSON numbers (doubles exactly represent integers up to 2^53, ample for our counters).
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struct HandshakeMsg {
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int protocol_version = 0;
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QString shm_key; ///< Worker->main output shared-memory segment key.
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QString
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input_shm_key; ///< Main->worker input shared-memory segment key (optional).
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int input_slots = 0; ///< Number of main->worker input frame slots.
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int output_slots = 0; ///< Number of worker->main output frame slots.
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qint64 slot_data_bytes = 0; ///< Per-output-slot pixel block size.
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qint64 input_slot_data_bytes = 0; ///< Per-input-slot pixel block size.
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QJsonObject to_json() const;
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static bool from_json(const QJsonObject &o, HandshakeMsg *out);
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};
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struct RenderFrameMsg {
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qint64 ticket_id =
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0; ///< Correlates this request with the eventual frame_ready.
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QString
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node_uuid; ///< Output/viewer node to render, by stable uuid in the loaded graph.
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qint64 time_num = 0;
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qint64 time_den = 1;
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int width = 0; ///< Forced output size (0 = use graph default).
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int height = 0;
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int format = -1; ///< Forced PixelFormat::Format (-1 = default/INVALID).
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int channel_count = 0; ///< 0 = default.
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int mode = 0; ///< RenderMode::Mode.
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int input_slot =
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-1; ///< Optional main->worker decoded input slot for footage nodes.
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QVector<int>
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input_slots; ///< Optional ordered decoded input slots for footage nodes.
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// Output color transform to apply before returning the frame. When empty,
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// the worker returns the image in the project's reference space.
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bool has_color_transform = false;
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bool color_is_display = false;
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QString color_output;
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QString color_view;
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QString color_look;
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QJsonObject to_json() const;
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static bool from_json(const QJsonObject &o, RenderFrameMsg *out);
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};
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struct FrameReadyMsg {
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qint64 ticket_id = 0;
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int output_slot = 0; ///< Index into the worker->main output FrameSlotPool.
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QJsonObject to_json() const;
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static bool from_json(const QJsonObject &o, FrameReadyMsg *out);
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};
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struct CancelMsg {
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qint64 ticket_id = 0;
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QJsonObject to_json() const;
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static bool from_json(const QJsonObject &o, CancelMsg *out);
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};
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struct LoadGraphMsg {
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QString path; ///< Temporary file holding the serialized node graph.
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QJsonObject to_json() const;
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static bool from_json(const QJsonObject &o, LoadGraphMsg *out);
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};
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} // namespace ipc
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} // namespace olive
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#endif // OAK_IPC_IPCMESSAGE_H
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