Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
82 lines
2.3 KiB
C++
82 lines
2.3 KiB
C++
/*
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* Oak Video Editor - Non-Linear Video Editor
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* Copyright (C) 2026 Olive CE Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef OAK_OLIVE_EDITOR_PLUGIN_IMAGE_H
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#define OAK_OLIVE_EDITOR_PLUGIN_IMAGE_H
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#include "ofxCore.h"
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#include "ofxImageEffect.h"
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#include "ofxhClip.h"
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#include "olive/core/render/pixelformat.h"
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#include "render/loopmode.h"
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#include "render/videoparams.h"
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace olive
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{
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namespace plugin
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{
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class Image : public OFX::Host::ImageEffect::Image {
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public:
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Image(OFX::Host::ImageEffect::ClipInstance &clip_instance);
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Image(OFX::Host::ImageEffect::ClipInstance &clip_instance,
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const VideoParams ¶ms, const OfxRectI &bounds,
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const OfxRectI &rod, bool clear = true);
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~Image();
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uint8_t *data()
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{
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return (uint8_t *)getPointerProperty(kOfxImagePropData);
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}
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int width();
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int height();
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core::PixelFormat pixel_format();
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bool premultiplied_alpha();
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int channel_count();
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void allocate_from_params(const VideoParams ¶ms, const OfxRectI &bounds,
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const OfxRectI &rod, bool clear = true);
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void ensure_allocated_from_params(const VideoParams ¶ms,
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const OfxRectI &bounds, const OfxRectI &rod,
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bool clear = false);
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void allocate(int width, int height, core::PixelFormat format,
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int channel_count, bool premultiplied_alpha,
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const OfxRectI &bounds, const OfxRectI &rod,
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bool clear = true);
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int row_bytes() const
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{
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return row_bytes_;
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}
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protected:
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std::vector<uint8_t> image_;
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int width_;
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int height_;
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core::PixelFormat format_;
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bool premultiplied_alpha_;
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int channel_count_;
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int row_bytes_;
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OfxRectI bounds_;
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OfxRectI rod_;
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};
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}
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}
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#endif //OAK_OLIVE_EDITOR_PLUGIN_IMAGE_H
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