Files
oak-editor/engine/common/decibel.h
T
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

105 lines
2.3 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_DECIBEL_H
#define OAK_DECIBEL_H
#include <QtGlobal>
#include <cmath>
//#define ALLOW_RETURNING_INFINITY
namespace olive
{
class Decibel {
public:
// In basically all circumstances, this should calculate to 0.0 linear
static constexpr double minimum = -200.0;
static double from_linear(double linear)
{
double v = double(20.0) * std::log10(linear);
#ifndef ALLOW_RETURNING_INFINITY
if (std::isinf(v)) {
return minimum;
}
#endif
return v;
}
static double to_linear(double decibel)
{
double to_linear = std::pow(double(10.0), decibel / double(20.0));
// Minimum threshold that we figure is close enough to 0 that we may as well just return 0
if (to_linear < 0.000001) {
return 0;
} else {
return to_linear;
}
}
static double from_logarithmic(double logarithmic)
{
if (logarithmic < 0.001)
#ifdef ALLOW_RETURNING_INFINITY
return std::numeric_limits<double>::infinity();
#else
return minimum;
#endif
else if (logarithmic > 0.99)
return 0;
else
return 20.0 * std::log10(-std::log(1 - logarithmic) / lo_g100);
}
static double to_logarithmic(double decibel)
{
if (qFuzzyIsNull(decibel)) {
return 1;
} else {
return 1 - std::exp(-std::pow(10.0, decibel / 20.0) * lo_g100);
}
}
static double linear_to_logarithmic(double linear)
{
return 1 - std::exp(-linear * lo_g100);
}
static double logarithmic_to_linear(double logarithmic)
{
if (logarithmic > 0.99) {
return 1;
} else {
return -std::log(1 - logarithmic) / lo_g100;
}
}
private:
static constexpr double lo_g100 = 4.60517018599;
};
}
#endif // OAK_DECIBEL_H