Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
196 lines
7.5 KiB
CMake
196 lines
7.5 KiB
CMake
# Oak - Non-Linear Video Editor
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# Copyright (C) 2026 Oak Team
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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# Add version object
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add_library(olive-version-obj
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OBJECT
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version.cpp
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version.h
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)
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target_link_libraries(olive-version-obj PRIVATE Qt${QT_VERSION_MAJOR}::Core)
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target_compile_options(olive-version-obj PRIVATE -DAPPVERSION="${PROJECT_VERSION}" -DAPPVERSIONLONG="${PROJECT_LONG_VERSION}")
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# Engine library (liboakengine): the node graph, render pipeline, codecs,
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# timeline, task system and engine services, independent of the editor UI.
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# The editor (app/) and the render worker (worker/) both link against it.
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set(OLIVE_SOURCES
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coreengine.h
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coreengine.cpp
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)
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add_subdirectory(audio)
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add_subdirectory(cli)
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add_subdirectory(codec)
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add_subdirectory(config)
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add_subdirectory(node)
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add_subdirectory(render)
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add_subdirectory(shaders)
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add_subdirectory(task)
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add_subdirectory(timeline)
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add_subdirectory(tool)
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add_subdirectory(ui)
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add_subdirectory(undo)
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add_library(oakengine SHARED
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${OLIVE_SOURCES}
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${OLIVE_RESOURCES}
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)
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add_subdirectory(common)
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add_subdirectory(pluginSupport)
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target_compile_features(oakengine PUBLIC cxx_std_23)
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set_target_properties(oakengine PROPERTIES
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OUTPUT_NAME oakengine
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POSITION_INDEPENDENT_CODE ON
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)
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# Consumers resolve engine headers ("node/...", "render/...", "coreengine.h",
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# "ui/icons/icons.h", "tool/tool.h") from the engine root
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target_include_directories(oakengine
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PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
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PRIVATE ${CMAKE_SOURCE_DIR}/third_party/openfx/include
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${CMAKE_SOURCE_DIR}/third_party/openfx/HostSupport/include
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${OLIVE_INCLUDE_DIRS}
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)
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target_link_libraries(oakengine PUBLIC ${OLIVE_LIBRARIES} OfxHost)
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target_compile_definitions(oakengine PRIVATE ${OLIVE_DEFINITIONS})
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target_compile_options(oakengine PRIVATE ${OLIVE_COMPILE_OPTIONS})
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# Install into the platform's standard library directory (/usr/lib,
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# /usr/lib64 or the Debian multiarch path); Windows DLLs go next to the
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# executables in bin.
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include(GNUInstallDirs)
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if (WIN32)
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install(TARGETS oakengine
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RUNTIME DESTINATION bin
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ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
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else ()
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install(TARGETS oakengine
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LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
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ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
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endif ()
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if (UNIX AND NOT APPLE)
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set_target_properties(oakengine PROPERTIES INSTALL_RPATH "$ORIGIN")
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endif ()
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# Dynamic render backends (OpenGL/Vulkan) are engine plugins loaded via
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# dlopen; they share this engine library instead of embedding a static
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# render-core subset.
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if (OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
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target_compile_definitions(oakengine PRIVATE OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
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foreach (target olivecore kddockwidgets)
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if (TARGET ${target})
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set_target_properties(${target} PROPERTIES POSITION_INDEPENDENT_CODE ON)
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endif ()
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endforeach ()
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add_library(oakgl SHARED
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render/opengl/openglbackend_c.cpp
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render/opengl/openglrenderer.cpp
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render/opengl/openglrenderer.h
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)
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target_link_libraries(oakgl PRIVATE oakengine)
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target_include_directories(oakgl PRIVATE ${OLIVE_INCLUDE_DIRS})
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target_compile_definitions(oakgl PRIVATE OAK_RENDER_BACKEND_PLUGIN)
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set_target_properties(oakgl PROPERTIES
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OUTPUT_NAME oakgl
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LIBRARY_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
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ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
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)
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if (WIN32)
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set_target_properties(oakgl PROPERTIES PREFIX "")
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endif ()
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install(TARGETS oakgl
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RUNTIME DESTINATION bin
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LIBRARY DESTINATION lib
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ARCHIVE DESTINATION lib
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)
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if (Vulkan_FOUND)
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add_library(oakvulkan SHARED
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render/vulkan/vulkanbackend_c.cpp
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render/vulkan/vulkanrenderer.cpp
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render/vulkan/vulkanrenderer.h
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)
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target_link_libraries(oakvulkan PRIVATE oakengine)
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target_include_directories(oakvulkan PRIVATE ${OLIVE_INCLUDE_DIRS})
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target_link_libraries(oakvulkan PRIVATE Vulkan::Vulkan)
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target_compile_definitions(oakvulkan PRIVATE OAK_HAS_VULKAN)
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if (SHADERC_FOUND)
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target_link_libraries(oakvulkan PRIVATE ${SHADERC_LIBRARIES})
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target_include_directories(oakvulkan PRIVATE ${SHADERC_INCLUDE_DIRS})
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target_compile_definitions(oakvulkan PRIVATE OAK_HAS_SHADERC)
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endif ()
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set_target_properties(oakvulkan PROPERTIES
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OUTPUT_NAME oakvulkan
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LIBRARY_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
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ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
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)
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if (WIN32)
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set_target_properties(oakvulkan PROPERTIES PREFIX "")
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endif ()
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install(TARGETS oakvulkan
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RUNTIME DESTINATION bin
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LIBRARY DESTINATION lib
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ARCHIVE DESTINATION lib
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)
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endif ()
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add_library(oakgl-cabi-check OBJECT
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render/opengl/openglbackend_c.cpp
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)
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target_include_directories(oakgl-cabi-check PRIVATE
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${CMAKE_SOURCE_DIR}/app
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${CMAKE_SOURCE_DIR}/third_party/openfx/include
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${CMAKE_SOURCE_DIR}/third_party/openfx/HostSupport/include
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${OLIVE_INCLUDE_DIRS}
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)
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target_link_libraries(oakgl-cabi-check PRIVATE ${OLIVE_LIBRARIES} OfxHost)
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target_compile_definitions(oakgl-cabi-check PRIVATE ${OLIVE_DEFINITIONS})
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target_compile_options(oakgl-cabi-check PRIVATE ${OLIVE_COMPILE_OPTIONS})
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if (Vulkan_FOUND)
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add_library(oakvulkan-cabi-check OBJECT
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render/vulkan/vulkanbackend_c.cpp
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render/vulkan/vulkanrenderer.cpp
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render/vulkan/vulkanrenderer.h
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)
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target_include_directories(oakvulkan-cabi-check PRIVATE
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${CMAKE_SOURCE_DIR}/app
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${CMAKE_SOURCE_DIR}/third_party/openfx/include
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${CMAKE_SOURCE_DIR}/third_party/openfx/HostSupport/include
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${OLIVE_INCLUDE_DIRS}
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)
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target_link_libraries(oakvulkan-cabi-check PRIVATE Qt${QT_VERSION_MAJOR}::Core Qt${QT_VERSION_MAJOR}::Gui Qt${QT_VERSION_MAJOR}::Widgets)
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target_link_libraries(oakvulkan-cabi-check PRIVATE Vulkan::Vulkan)
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target_compile_definitions(oakvulkan-cabi-check PRIVATE OAK_HAS_VULKAN)
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if (SHADERC_FOUND)
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target_link_libraries(oakvulkan-cabi-check PRIVATE ${SHADERC_LIBRARIES})
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target_include_directories(oakvulkan-cabi-check PRIVATE ${SHADERC_INCLUDE_DIRS})
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target_compile_definitions(oakvulkan-cabi-check PRIVATE OAK_HAS_SHADERC)
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endif ()
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target_compile_definitions(oakvulkan-cabi-check PRIVATE ${OLIVE_DEFINITIONS})
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target_compile_options(oakvulkan-cabi-check PRIVATE ${OLIVE_COMPILE_OPTIONS})
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endif ()
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endif ()
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