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oak-editor/.travis/script.sh
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#!/bin/bash
if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
# Generate Makefile
cmake .
# Make
make -j$(sysctl -n hw.ncpu)
BUNDLE_PATH=$(find . -name "Olive.app")
echo Found app at: $BUNDLE_PATH
# Move Qt deps into bundle
macdeployqt $BUNDLE_PATH
# Fix other deps that macdeployqt missed
wget -c -nv https://github.com/arl/macdeployqtfix/raw/master/macdeployqtfix.py
python2 macdeployqtfix.py $BUNDLE_PATH/Contents/MacOS/Olive /usr/local/Cellar/qt5/5.*/
# Distribute in zip
zip -r Olive-$(git rev-parse --short HEAD)-macOS.zip $BUNDLE_PATH
elif [[ "$TRAVIS_OS_NAME" == "linux" ]]; then
# Generate Makefile
cmake . -DQt5LinguistTools_DIR=/usr/lib/x86_64-linux-gnu/cmake/Qt5LinguistTools
# Make
make -j$(nproc)
# Use `make install` on `appdir` to place files in the correct place
make DESTDIR=appdir -j$(nproc) install
# Download linuxdeployqt
wget -c -nv "https://github.com/probonopd/linuxdeployqt/releases/download/continuous/linuxdeployqt-continuous-x86_64.AppImage"
chmod a+x linuxdeployqt-continuous-x86_64.AppImage
unset QTDIR; unset QT_PLUGIN_PATH ; unset LD_LIBRARY_PATH
# linuxdeployqt uses this for naming the file
export VERSION=$(git rev-parse --short HEAD)
# Use linuxdeployqt to set up dependencies
./linuxdeployqt-continuous-x86_64.AppImage appdir/usr/local/share/applications/*.desktop -extra-plugins=imageformats/libqsvg.so -appimage
fi