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oak-editor/crates/oak-node/src
Mike-Solar 37df1d3d34
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nodes: spell shape/despill shader dispatch as if/else chains
naga's WGSL emitter rejects fall-through-capable GLSL switch blocks, so
every shape and despill job failed to compile and silently fell back to
the effect input - both effects were no-ops. Rewrite the type/method
dispatch as if/else chains (same semantics as the C++ shaders) and
cover all three shape types plus green-screen despill with GPU pixel
tests. Also drop the now-stale nested-payload/merge-binding TODO notes.
2026-09-09 16:51:13 +08:00
..
2026-09-03 17:44:46 +08:00
2026-09-03 17:44:46 +08:00
2026-09-03 17:42:20 +08:00