Files
oak-editor/crates/oak-app/Cargo.toml
T
Mike-Solar 71e41d2d82 app: ship the Oak icon on every platform surface
- Runtime window icon: X11 takes the embedded 512px PNG up front
  (_NET_WM_ICON), Wayland resolves it from oak.desktop via the app id,
  Windows reads it from the exe's icon resource.
- assets/appicon: 512px PNG + 7-size ICO rasterized from Oak_Icon.svg.
- Windows: oak.rc (ICON resource ID 1, also the Explorer icon) compiled
  by build.rs through embed-resource.
- Linux packaging (deb/rpm/PKGBUILD/oak.spec): install Oak_Icon.svg
  into the hicolor scalable theme alongside the existing 512px PNG.
- macOS: no change needed - cargo packager already builds the .icns
  from the CD-generated icons/icon.png (same source art).
2026-09-10 16:54:51 +08:00

157 lines
6.9 KiB
TOML

# Oak Video Editor - Non-Linear Video Editor
# Copyright (C) 2026 Oak Team
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# The GUI application: the gpui-based `oakapp` library and the
# `oak-editor` binary. Everything under src/ is app-specific; the engine
# and module crates live in the workspace under crates/.
[package]
name = "oak-app"
version.workspace = true
edition = "2021"
description = "Oak Video Editor"
license = "GPL-3.0-or-later"
[lib]
name = "oakapp"
path = "src/lib.rs"
# Doctests are disabled: the app links the oak* module crates (which carry
# media/codec dependencies); the doc examples' assertions are covered by
# unit tests instead (see `oakui/timecode`).
doctest = false
[[bin]]
name = "oak-editor"
path = "src/main.rs"
[dependencies]
# gpui: the GPU-accelerated UI framework (oak-gpui fork, git submodule at gpui/).
gpui = { path = "../../gpui/crates/gpui" }
# Convenience entry point: `gpui_platform::application()` picks the platform
# backend. font-kit enables text shaping/rendering on macOS.
gpui_platform = { path = "../../gpui/crates/gpui_platform", features = ["font-kit"] }
# Oak's widget library: menus, viewer, form controls, project explorer.
gpui_widgets = { path = "../../gpui/crates/gpui_widgets" }
# The mock engine's synthetic viewer frames (`image::Frame` in a
# `RenderImage`), matching the versions gpui itself uses.
image = "0.25"
smallvec = "1"
# The 10-bit display path: wgpu matches the version gpui_wgpu links (see the
# gpui workspace manifest), `half` packs the F32 pipeline output into
# Rgba16Float texture data (10-bit code values are distinguishable in f16).
wgpu = "29"
half = "2.7.1"
# Editable-text widget (used by the file / export dialogs' path fields, the
# same gpui-elements crate gpui_widgets builds on).
gpui_elements = { path = "../../gpui/crates/gpui_elements" }
# UI string tables: YAML language packs under assets/i18n/, loaded at
# runtime (bundled with the app, user-extensible) with the compiled-in
# English table as the fallback.
serde_yaml = "0.9"
# The gpui/wgpu stack logs through the `log` facade; the app installs the
# stderr backend (see oakapp::logging) so validation errors and warnings
# are actually visible (RUST_LOG selects the verbosity).
log = "0.4"
# M14 R3: the app is a PURE module-crate consumer — every engine call is a
# direct Rust call into the oak* rlibs (oak-node for the project graph,
# oak-timeline/oak-undo for the edit commands and the global undo stack,
# oak-render for the ticket arena, oak-codec for the export formats/test
# media, oak-task for the export/interchange tasks, oak-audio for the
# manager/waveforms, oak-common/oak-core for the config store and shared
# value types, oak-storage for the write-through library). No liboakengine
# dylib, no C ABI, no build.rs link step, no host shims.
oak-audio = { path = "../oak-audio" }
oak-codec = { path = "../oak-codec" }
oak-core = { path = "../oak-core" }
oak-node = { path = "../oak-node" }
oak-plugin = { path = "../oak-plugin" }
oak-render = { path = "../oak-render" }
oak-storage = { path = "../oak-storage" }
oak-task = { path = "../oak-task" }
oak-timeline = { path = "../oak-timeline" }
oak-undo = { path = "../oak-undo" }
[features]
default = []
# Force the mock engine even though the real facade is linked. Off by
# default: the app runs on the real engine unless `--mock` / `OAK_ENGINE=mock`
# is given at runtime (or this feature is enabled at build time).
mock-engine = []
# The Windows window/taskbar icon: embeds resources/windows/oak.rc (icon
# resource ID 1, read by gpui_windows' `load_icon`) into oak-editor.exe.
# Same crate gpui uses for its Windows manifest (see gpui's build.rs).
# Unconditional (not target-gated): the build script references it behind
# a runtime `CARGO_CFG_TARGET_OS` check, so it must resolve on every host.
[build-dependencies]
embed-resource = "3.0"
[dev-dependencies]
# `#[gpui::test]` harness for engine-seam smoke tests (test-support feature).
gpui = { path = "../../gpui/crates/gpui", features = ["test-support"] }
# `test-support` also enables `gpui_macos/test-support`, which is what makes
# `render_to_image` (the screenshot example) available.
gpui_platform = { path = "../../gpui/crates/gpui_platform", features = ["test-support"] }
# Screenshot capture: `examples/screenshot.rs` saves the rendered window PNG
# (the `image` crate is already in the lockfile through gpui).
image = "0.25"
# ---------------------------------------------------------------------------
# cargo-packager metadata (the CD workflow packages the release binaries
# with `cargo packager`; the schema lives at
# https://docs.crabnebula.dev/packager/configuration/).
#
# Binaries are resolved relative to `target/<profile>` (oak-editor is the
# main binary; oak-cli / oak-worker are bundled alongside). They must exist
# before packaging runs — `cargo packager` does NOT build the app itself, so
# CD builds with `cargo build --release` first.
#
# `icons/icon.png` is NOT committed: it is generated from `Oak_Icon.svg`
# (rsvg-convert) in CD right before packaging, because cargo-packager needs a
# bitmap (it converts a square PNG into .icns / .ico / hicolor PNGs itself).
# It must be 512x512: cargo-packager's tauri-icns 0.1.0 maps only 512x512@1x
# (and 1024x1024@2x) to an ICNS type — a plain 1024x1024 PNG aborts with
# "No matching IconType".
# Keep the path here in sync with the CD workflow.
# ---------------------------------------------------------------------------
[package.metadata.packager]
name = "oak"
productName = "Oak Video Editor"
identifier = "org.oakvideoeditor.Oak"
description = "Oak Video Editor"
longDescription = "Oak Video Editor: a free, open-source non-linear video editor written in Rust."
authors = ["Oak Team"]
copyright = "Copyright (C) 2026 Oak Team"
licenseFile = "LICENSE"
category = "Video"
icons = ["../../icons/icon.png"]
# The UI string tables (language packs); users can drop extra
# <lang>.yaml files into the installed i18n directory.
# The Windows DLL staging dir is filled by
# tooling/package/bundle-dylibs-windows.sh before `cargo packager` runs
# (NSIS/WiX place resources next to the executable, which is exactly
# where Windows resolves DLLs from). Empty locally = no bundled DLLs.
resources = [
"../../assets/i18n",
{ src = "../../target/pkg/win-dlls/*.dll", target = "." },
]
binaries = [
{ path = "oak-editor", main = true },
{ path = "oak-cli", main = false },
{ path = "oak-worker", main = false },
]