Files
oak-editor/app/widget/viewer/viewerglwidget.cpp
T
itsmattkc a4b3dc2ab4 fixed bug that caused flickering textures
The ViewerGLWidget would receive raw GLuint textures while most of Olive uses
an OpenGLTexture C++ wrapper. Unfortunately this would lead to the C++ wrapper
getting destroyed since its instance wasn't kept in the ViewerGLWidget. This
meant by the time the ViewerGLWidget would re-draw, the texture would have
already been destroyed leading to some black frames. This is now fixed.
2019-12-27 05:11:42 +11:00

267 lines
6.8 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "viewerglwidget.h"
#include <QMenu>
#include <QOpenGLContext>
#include <QOpenGLFunctions>
#include <QOpenGLTexture>
#include "render/backend/opengl/openglrenderfunctions.h"
#include "render/backend/opengl/openglshader.h"
ViewerGLWidget::ViewerGLWidget(QWidget *parent) :
QOpenGLWidget(parent),
texture_(0),
ocio_lut_(0),
color_manager_(nullptr),
color_menu_enabled_(true)
{
setContextMenuPolicy(Qt::CustomContextMenu);
connect(this, SIGNAL(customContextMenuRequested(const QPoint&)), this, SLOT(ShowContextMenu(const QPoint&)));
}
ViewerGLWidget::~ViewerGLWidget()
{
ContextCleanup();
}
void ViewerGLWidget::SetColorMenuEnabled(bool enabled)
{
color_menu_enabled_ = enabled;
}
void ViewerGLWidget::ConnectColorManager(ColorManager *color_manager)
{
if (color_manager_ != nullptr) {
disconnect(color_manager_, SIGNAL(ConfigChanged()), this, SLOT(RefreshColorPipeline()));
}
color_manager_ = color_manager;
if (color_manager_ != nullptr) {
connect(color_manager_, SIGNAL(ConfigChanged()), this, SLOT(RefreshColorPipeline()));
}
RefreshColorPipeline();
}
void ViewerGLWidget::DisconnectColorManager()
{
ConnectColorManager(nullptr);
}
void ViewerGLWidget::SetMatrix(const QMatrix4x4 &mat)
{
matrix_ = mat;
update();
}
void ViewerGLWidget::SetOCIODisplay(const QString &display)
{
ocio_display_ = display;
SetupColorProcessor();
update();
}
void ViewerGLWidget::SetOCIOView(const QString &view)
{
ocio_view_ = view;
SetupColorProcessor();
update();
}
void ViewerGLWidget::SetOCIOLook(const QString &look)
{
ocio_look_ = look;
SetupColorProcessor();
update();
}
void ViewerGLWidget::SetTexture(OpenGLTexturePtr tex)
{
// Update the texture
texture_ = tex;
// Paint the texture
update();
}
void ViewerGLWidget::SetOCIOParameters(const QString &display, const QString &view, const QString &look)
{
ocio_display_ = display;
ocio_view_ = view;
ocio_look_ = look;
SetupColorProcessor();
update();
}
void ViewerGLWidget::initializeGL()
{
SetupColorProcessor();
connect(context(), SIGNAL(aboutToBeDestroyed()), this, SLOT(ContextCleanup()), Qt::DirectConnection);
}
void ViewerGLWidget::paintGL()
{
// We only draw if we have a pipeline
if (!pipeline_ || !texture_) {
return;
}
// Get functions attached to this context (they will already be initialized)
QOpenGLFunctions* f = context()->functions();
// Clear background to empty
f->glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
f->glClear(GL_COLOR_BUFFER_BIT);
// Bind retrieved texture
f->glBindTexture(GL_TEXTURE_2D, texture_->texture());
// Blit using the pipeline retrieved in initializeGL()
OpenGLRenderFunctions::OCIOBlit(pipeline_, ocio_lut_, true, matrix_);
// Release retrieved texture
f->glBindTexture(GL_TEXTURE_2D, 0);
}
void ViewerGLWidget::RefreshColorPipeline()
{
QStringList displays = color_manager_->ListAvailableDisplays();
if (!displays.contains(ocio_display_)) {
ocio_display_ = color_manager_->GetDefaultDisplay();
}
QStringList views = color_manager_->ListAvailableViews(ocio_display_);
if (!views.contains(ocio_view_)) {
ocio_view_ = color_manager_->GetDefaultView(ocio_display_);
}
QStringList looks = color_manager_->ListAvailableLooks();
if (!looks.contains(ocio_look_)) {
ocio_look_.clear();
}
SetupColorProcessor();
update();
}
void ViewerGLWidget::SetupColorProcessor()
{
if (!context()) {
return;
}
ClearOCIOLutTexture();
if (color_manager_) {
// (Re)create color processor
color_service_ = ColorProcessor::Create(color_manager_->GetConfig(), OCIO::ROLE_SCENE_LINEAR, ocio_display_, ocio_view_, ocio_look_);
// (Re)create pipeline from color processor
pipeline_ = OpenGLShader::CreateOCIO(context(),
ocio_lut_,
color_service_->GetProcessor(),
true);
} else {
color_service_ = nullptr;
pipeline_ = nullptr;
}
}
void ViewerGLWidget::ClearOCIOLutTexture()
{
if (ocio_lut_ > 0) {
context()->functions()->glDeleteTextures(1, &ocio_lut_);
ocio_lut_ = 0;
}
}
void ViewerGLWidget::ContextCleanup()
{
makeCurrent();
ClearOCIOLutTexture();
pipeline_ = nullptr;
doneCurrent();
}
void ViewerGLWidget::ShowContextMenu(const QPoint &pos)
{
QMenu menu;
if (color_menu_enabled_) {
QStringList displays = color_manager_->ListAvailableDisplays();
QMenu* ocio_display_menu = menu.addMenu(tr("Display"));
connect(ocio_display_menu, SIGNAL(triggered(QAction*)), this, SLOT(ColorDisplayChanged(QAction*)));
foreach (const QString& d, displays) {
QAction* action = ocio_display_menu->addAction(d);
action->setCheckable(true);
action->setChecked(ocio_display_ == d);
action->setData(d);
}
QStringList views = color_manager_->ListAvailableViews(ocio_display_);
QMenu* ocio_view_menu = menu.addMenu(tr("View"));
connect(ocio_view_menu, SIGNAL(triggered(QAction*)), this, SLOT(ColorViewChanged(QAction*)));
foreach (const QString& v, views) {
QAction* action = ocio_view_menu->addAction(v);
action->setCheckable(true);
action->setChecked(ocio_view_ == v);
action->setData(v);
}
QStringList looks = color_manager_->ListAvailableLooks();
QMenu* ocio_look_menu = menu.addMenu(tr("Look"));
connect(ocio_look_menu, SIGNAL(triggered(QAction*)), this, SLOT(ColorLookChanged(QAction*)));
QAction* no_look_action = ocio_look_menu->addAction(tr("(None)"));
no_look_action->setCheckable(true);
no_look_action->setChecked(ocio_look_.isEmpty());
foreach (const QString& l, looks) {
QAction* action = ocio_look_menu->addAction(l);
action->setCheckable(true);
action->setChecked(ocio_look_ == l);
action->setData(l);
}
}
menu.exec(mapToGlobal(pos));
}
void ViewerGLWidget::ColorDisplayChanged(QAction* action)
{
SetOCIODisplay(action->data().toString());
}
void ViewerGLWidget::ColorViewChanged(QAction *action)
{
SetOCIOView(action->data().toString());
}
void ViewerGLWidget::ColorLookChanged(QAction *action)
{
SetOCIOLook(action->data().toString());
}