Files
oak-editor/app/node/math/math.h
T

54 lines
1.3 KiB
C++

#ifndef MATHNODE_H
#define MATHNODE_H
#include "node/node.h"
class MathNode : public Node
{
public:
MathNode();
virtual Node* copy() const override;
virtual QString Name() const override;
virtual QString id() const override;
virtual QString Category() const override;
virtual QString Description() const override;
virtual void Retranslate() override;
virtual Capabilities GetCapabilities(const NodeValueDatabase&) const override;
virtual QString ShaderID(const NodeValueDatabase&) const override;
virtual QString ShaderFragmentCode(const NodeValueDatabase&) const override;
virtual NodeValue InputValueFromTable(NodeInput* input, const NodeValueTable& table) const override;
virtual NodeValueTable Value(const NodeValueDatabase& value) const override;
NodeInput* param_a_in() const;
NodeInput* param_b_in() const;
private:
enum Operation {
kOpAdd,
kOpSubtrack,
kOpMultiply,
kOpDivide
};
static NodeParam::DataType GuessTypeFromTable(const NodeValueTable& table);
static QString GetUniformTypeFromType(const NodeParam::DataType& type);
static QString GetVariableCall(const QString& input_id, const NodeParam::DataType& type);
NodeInput* method_in_;
NodeInput* param_a_in_;
NodeInput* param_b_in_;
};
#endif // MATHNODE_H