Files
oak-editor/ui/keyframedrawing.cpp
T

40 lines
1.2 KiB
C++

#include "keyframedrawing.h"
#include "project/effect.h"
#include "project/clip.h"
#define KEYFRAME_POINT_COUNT 4
// routine for drawing a keyframe onscreen
void draw_keyframe(QPainter &p, int type, int x, int y, bool darker, int r, int g, int b) {
if (darker) {
r *= 0.625;
g *= 0.625;
b *= 0.625;
}
p.setPen(QColor(0, 0, 0));
p.setBrush(QColor(r, g, b));
switch (type) {
case EFFECT_KEYFRAME_LINEAR:
{
QPoint points[KEYFRAME_POINT_COUNT] = {QPoint(x-KEYFRAME_SIZE, y), QPoint(x, y-KEYFRAME_SIZE), QPoint(x+KEYFRAME_SIZE, y), QPoint(x, y+KEYFRAME_SIZE)};
p.drawPolygon(points, KEYFRAME_POINT_COUNT);
}
break;
case EFFECT_KEYFRAME_BEZIER:
p.drawEllipse(QPoint(x, y), KEYFRAME_SIZE, KEYFRAME_SIZE);
break;
case EFFECT_KEYFRAME_HOLD:
p.drawRect(QRect(x - KEYFRAME_SIZE, y - KEYFRAME_SIZE, KEYFRAME_SIZE*2, KEYFRAME_SIZE*2));
break;
}
p.setBrush(Qt::NoBrush);
}
// adjusts keyframe's internal time (in clip time) to timeline time
long adjust_row_keyframe(EffectRow* row, long time, long visible_in) {
return time-row->parent_effect->parent_clip->clip_in+(row->parent_effect->parent_clip->timeline_in-visible_in);
}