Files
oak-editor/app/widget/viewer/gizmotraverser.cpp
T
itsmattkc 71ec148e76 renderer: moved all shader code into one solidified function
Makes texture-based optimizations easier when they're all in one place.
2020-06-10 01:54:02 +10:00

48 lines
1.6 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "gizmotraverser.h"
OLIVE_NAMESPACE_ENTER
void GizmoTraverser::ProcessNodeEvent(const Node *node, const TimeRange &range, NodeValueDatabase &input_params_in, NodeValueTable &output_params)
{
// Convert footage to image/sample buffers
QList<NodeInput*> inputs = node->GetInputsIncludingArrays();
foreach (NodeInput* input, inputs) {
if (input->data_type() == NodeParam::kFootage) {
StreamPtr stream = ResolveStreamFromInput(input);
if (stream
&& (stream->type() == Stream::kVideo || stream->type() == Stream::kImage)) {
ImageStreamPtr image_stream = std::static_pointer_cast<ImageStream>(stream);
output_params.Push(NodeParam::kTexture,
QSize(image_stream->width(), image_stream->height()),
node);
} else if (stream->type() == Stream::kAudio) {
// FIXME: Do something...
}
}
}
}
OLIVE_NAMESPACE_EXIT