Files
oak-editor/app/widget/manageddisplay/manageddisplay.h
T
Mike-Solar 225f8505c2 feat(render): dynamic OpenGL/Vulkan backend split and backend-neutral viewer
- Extract libolive-rendercore static library to minimize backend link boundary.
- Add DynamicRenderer adapter with C ABI (oakgl/oakvulkan shared libs).
- Make OAK_ENABLE_DYNAMIC_RENDER_BACKEND default ON with OpenGL fallback.
- Implement VulkanRenderer prototype (textures, shaders, UBO blit, readback).
- Add backend-neutral viewer readback path (offscreen -> QImage -> QPainter).
- Refactor PluginRenderer to be renderer-agnostic; OFX plugins fall back to CPU
  path on non-OpenGL backends while preserving OpenGL render path.
- Add Renderer::AttachOutputTexture/DetachOutputTexture and C ABI forwards.
- Update docs/zh/render-backend-dynamic-plan.md for Phase 3/4/5.
2026-07-13 10:19:29 +08:00

356 lines
7.7 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef MANAGEDDISPLAYOBJECT_H
#define MANAGEDDISPLAYOBJECT_H
//#define USE_QOPENGLWINDOW
#include <QMouseEvent>
#include <QOpenGLContext>
#ifdef USE_QOPENGLWINDOW
#include <QOpenGLWindow>
#else
#include <QOpenGLWidget>
#endif
#include "node/color/colormanager/colormanager.h"
#include "render/renderer.h"
#include "widget/menu/menu.h"
namespace olive
{
class ManagedDisplayWidgetOpenGL
#ifdef USE_QOPENGLWINDOW
: public QOpenGLWindow
#else
: public QOpenGLWidget
#endif
{
Q_OBJECT
public:
ManagedDisplayWidgetOpenGL() = default;
virtual ~ManagedDisplayWidgetOpenGL() override
{
if (context()) {
DestroyListener();
disconnect(context(), &QOpenGLContext::aboutToBeDestroyed, this,
&ManagedDisplayWidgetOpenGL::DestroyListener);
}
}
signals:
// Render signals
void OnInit();
void OnPaint();
void OnDestroy();
protected:
virtual void initializeGL() override
{
connect(context(), &QOpenGLContext::aboutToBeDestroyed, this,
&ManagedDisplayWidgetOpenGL::DestroyListener,
Qt::DirectConnection);
emit OnInit();
}
virtual void paintGL() override
{
emit OnPaint();
}
private slots:
void DestroyListener()
{
makeCurrent();
emit OnDestroy();
doneCurrent();
}
};
#define MANAGEDDISPLAYWIDGET_DEFAULT_DESTRUCTOR_INNER \
makeCurrent(); \
OnDestroy(); \
doneCurrent()
#define MANAGEDDISPLAYWIDGET_DEFAULT_DESTRUCTOR(x) \
virtual ~x() override \
{ \
MANAGEDDISPLAYWIDGET_DEFAULT_DESTRUCTOR_INNER; \
}
/**
* @brief Inner widget for backend-neutral rendering paths (e.g. Vulkan).
*
* It does not own a GL context; instead it forwards Qt paint events to the
* ManagedDisplayWidget so that the viewer can render via QPainter.
*/
class ManagedDisplayWidgetBackendNeutral : public QWidget {
Q_OBJECT
public:
ManagedDisplayWidgetBackendNeutral(QWidget *parent = nullptr)
: QWidget(parent)
{
}
signals:
void OnPaint();
protected:
virtual void paintEvent(QPaintEvent *event) override
{
QWidget::paintEvent(event);
emit OnPaint();
}
};
class ManagedDisplayWidget : public QWidget {
Q_OBJECT
public:
ManagedDisplayWidget(QWidget *parent = nullptr);
virtual ~ManagedDisplayWidget() override;
/**
* @brief Disconnect a ColorManager (equivalent to ConnectColorManager(nullptr))
*/
void DisconnectColorManager();
/**
* @brief Access currently connected ColorManager (nullptr if none)
*/
ColorManager *color_manager() const;
/**
* @brief Get current color transform
*/
const ColorTransform &GetColorTransform() const;
/**
* @brief Get menu that can be used to select the colorspace
*/
Menu *GetColorSpaceMenu(QMenu *parent, bool auto_connect = true);
/**
* @brief Get menu that can be used to select the display transform
*/
Menu *GetDisplayMenu(QMenu *parent, bool auto_connect = true);
/**
* @brief Get menu that can be used to select the view transform
*/
Menu *GetViewMenu(QMenu *parent, bool auto_connect = true);
/**
* @brief Get menu that can be used to select the look transform
*/
Menu *GetLookMenu(QMenu *parent, bool auto_connect = true);
/**
* @brief Passes update signal through to inner widget
*/
void update();
virtual bool eventFilter(QObject *o, QEvent *e) override;
public slots:
/**
* @brief Replaces the color transform with a new one
*/
void SetColorTransform(const ColorTransform &transform);
/**
* @brief Connect a ColorManager (ColorManagers usually belong to the Project)
*/
void ConnectColorManager(ColorManager *color_manager);
signals:
/**
* @brief Emitted when the color processor changes
*/
void ColorProcessorChanged(ColorProcessorPtr processor);
/**
* @brief Emitted when a new color manager is connected
*/
void ColorManagerChanged(ColorManager *color_manager);
void frameSwapped();
protected:
/**
* @brief Provides access to the color processor (nullptr if none is set)
*/
ColorProcessorPtr color_service();
/**
* @brief Enables a context menu that allows simple access to the DVL pipeline
*/
void EnableDefaultContextMenu();
/**
* @brief Function called whenever the processor changes
*
* Default functionality is just to call update()
*/
virtual void ColorProcessorChangedEvent();
Renderer *renderer() const
{
return attached_renderer_;
}
void makeCurrent();
void doneCurrent();
#ifdef USE_QOPENGLWINDOW
QWindow *
#else
QWidget *
#endif
inner_widget() const
{
return inner_widget_;
}
/**
* @brief Get inner widget as paint device for QPainter
*
* NOTE: This will be incompatible with QVulkanWindow so functions using it
* will need to be replaced soon.
*/
QPaintDevice *paint_device() const;
void SetInnerMouseTracking(bool e);
bool IsBackendNeutral() const
{
return is_backend_neutral_;
}
QRect GetInnerRect() const
{
return wrapper_ ? wrapper_->rect() : QRect();
}
VideoParams GetViewportParams() const;
protected slots:
/**
* @brief Called whenever the internal rendering context has been created
*/
virtual void OnInit();
/**
* @brief Called while the internal rendering context is being rendered
*/
virtual void OnPaint() = 0;
/**
* @brief Called just before the internal rendering context is destroyed
*/
virtual void OnDestroy();
private:
/**
* @brief Call this if this user has selected a different display/view/look to recreate the processor
*/
void SetupColorProcessor();
/**
* @brief Cleanup function
*/
void ClearOCIOLutTexture();
/**
* @brief Main drawing surface abstraction
*/
#ifdef USE_QOPENGLWINDOW
QWindow *inner_widget_;
#else
QWidget *inner_widget_;
#endif
QWidget *wrapper_;
/**
* @brief Renderer abstraction
*/
Renderer *attached_renderer_;
/**
* @brief Connected color manager
*/
ColorManager *color_manager_;
/**
* @brief Color management service
*/
ColorProcessorPtr color_service_;
/**
* @brief Internal color transform storage
*/
ColorTransform color_transform_;
bool is_backend_neutral_ = false;
private slots:
/**
* @brief Sets all color settings to the defaults pertaining to this configuration
*/
void ColorConfigChanged();
/**
* @brief The default context menu shown
*/
void ShowDefaultContextMenu();
/**
* @brief If GetDisplayMenu() is called with `auto_connect` set to true, it will be connected to this
*/
void MenuDisplaySelect(QAction *action);
/**
* @brief If GetViewMenu() is called with `auto_connect` set to true, it will be connected to this
*/
void MenuViewSelect(QAction *action);
/**
* @brief If GetLookMenu() is called with `auto_connect` set to true, it will be connected to this
*/
void MenuLookSelect(QAction *action);
/**
* @brief If GetColorSpaceMenu() is called with `auto_connect` set to true, it will be connected to this
*/
void MenuColorspaceSelect(QAction *action);
};
}
#endif // MANAGEDDISPLAYOBJECT_H