Files
oak-editor/app/render/vulkan/vulkanrenderer.h
T
Mike-Solar 225f8505c2 feat(render): dynamic OpenGL/Vulkan backend split and backend-neutral viewer
- Extract libolive-rendercore static library to minimize backend link boundary.
- Add DynamicRenderer adapter with C ABI (oakgl/oakvulkan shared libs).
- Make OAK_ENABLE_DYNAMIC_RENDER_BACKEND default ON with OpenGL fallback.
- Implement VulkanRenderer prototype (textures, shaders, UBO blit, readback).
- Add backend-neutral viewer readback path (offscreen -> QImage -> QPainter).
- Refactor PluginRenderer to be renderer-agnostic; OFX plugins fall back to CPU
  path on non-OpenGL backends while preserving OpenGL render path.
- Add Renderer::AttachOutputTexture/DetachOutputTexture and C ABI forwards.
- Update docs/zh/render-backend-dynamic-plan.md for Phase 3/4/5.
2026-07-13 10:19:29 +08:00

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5.1 KiB
C++

/***************************************************************************
Oak Video Editor
Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***************************************************************************/
#ifndef VULKANRENDERER_H
#define VULKANRENDERER_H
#include <vulkan/vulkan.h>
#include <QMutex>
#include <QObject>
#include <QVariant>
#include "render/renderer.h"
namespace olive
{
class VulkanRenderer : public Renderer {
Q_OBJECT
public:
explicit VulkanRenderer(QObject *parent = nullptr);
virtual ~VulkanRenderer() override;
virtual bool Init() override;
virtual void PostInit() override;
virtual void PostDestroy() override;
virtual void ClearDestination(olive::Texture *texture = nullptr,
double r = 0.0, double g = 0.0,
double b = 0.0, double a = 0.0) override;
virtual QVariant CreateNativeShader(olive::ShaderCode code) override;
virtual void DestroyNativeShader(QVariant shader) override;
virtual void UploadToTexture(const QVariant &handle,
const VideoParams &params, const void *data,
int linesize) override;
virtual void DownloadFromTexture(const QVariant &handle,
const VideoParams &params, void *data,
int linesize) override;
virtual void Flush() override;
virtual Color GetPixelFromTexture(olive::Texture *texture,
const QPointF &pt) override;
bool IsAvailable() const
{
return device_ != VK_NULL_HANDLE;
}
protected:
virtual void Blit(QVariant shader, olive::AcceleratedJob &job,
olive::Texture *destination, VideoParams destination_params,
bool clear_destination) override;
virtual QVariant CreateNativeTexture(int width, int height, int depth,
PixelFormat format, int channel_count,
const void *data = nullptr,
int linesize = 0) override;
virtual void DestroyNativeTexture(QVariant texture) override;
virtual void DestroyInternal() override;
private:
struct VulkanTexture;
struct VulkanShader;
struct UniformInfo;
bool CreateInstance();
bool CreateDevice();
bool CreateCommandPool();
bool CreateDescriptorPool();
bool CreateVertexBuffer();
bool CreateLinearSampler();
bool CreateStagingBuffer(VkDeviceSize size, VkBuffer *out_buffer,
VkDeviceMemory *out_memory);
void DestroyStagingBuffer(VkBuffer buffer, VkDeviceMemory memory);
VkCommandBuffer BeginOneTimeCommands();
void EndOneTimeCommands(VkCommandBuffer cmd);
void TransitionImageLayout(VkCommandBuffer cmd, VkImage image,
VkImageLayout old_layout,
VkImageLayout new_layout);
void CopyBufferToImage(VkCommandBuffer cmd, VkBuffer buffer, VkImage image,
uint32_t width, uint32_t height, uint32_t depth);
void CopyImageToBuffer(VkCommandBuffer cmd, VkImage image, VkBuffer buffer,
uint32_t width, uint32_t height,
uint32_t offset_x = 0, uint32_t offset_y = 0);
VkFormat PixelFormatToVkFormat(PixelFormat format, int channel_count) const;
VkDeviceSize AlignSize(VkDeviceSize size, VkDeviceSize alignment) const;
uint32_t FindMemoryType(uint32_t type_filter,
VkMemoryPropertyFlags properties) const;
bool CompileGlslToSpv(const QString &glsl, VkShaderStageFlagBits stage,
QByteArray *out_spv);
QString ConvertGlslToVulkan(const QString &glsl, VkShaderStageFlagBits stage);
QString ConvertGlslUniformsToUbo(const QString &glsl,
QVector<UniformInfo> *out_uniforms);
VkDeviceSize GetStd140Size(const QString &type) const;
VkDeviceSize GetStd140Alignment(const QString &type) const;
bool CreatePipelineForShader(VulkanShader *shader,
const VideoParams &dest_params,
VkFormat render_pass_format);
VkRenderPass GetOrCreateRenderPass(VkFormat format);
VkInstance instance_ = VK_NULL_HANDLE;
VkPhysicalDevice physical_device_ = VK_NULL_HANDLE;
VkDevice device_ = VK_NULL_HANDLE;
VkQueue graphics_queue_ = VK_NULL_HANDLE;
uint32_t graphics_queue_family_ = UINT32_MAX;
VkCommandPool command_pool_ = VK_NULL_HANDLE;
VkDescriptorPool descriptor_pool_ = VK_NULL_HANDLE;
VkSampler linear_sampler_ = VK_NULL_HANDLE;
QHash<VkFormat, VkRenderPass> render_pass_cache_;
VkBuffer vertex_buffer_ = VK_NULL_HANDLE;
VkDeviceMemory vertex_buffer_memory_ = VK_NULL_HANDLE;
VkPhysicalDeviceMemoryProperties mem_properties_;
VkPhysicalDeviceProperties device_properties_;
QMutex mutex_;
// Texture handle counter
quint64 next_texture_id_ = 1;
QHash<quint64, VulkanTexture *> textures_;
// Shader handle counter
quint64 next_shader_id_ = 1;
QHash<quint64, VulkanShader *> shaders_;
static const int kMaxDescriptorSets = 1024;
};
}
#endif // VULKANRENDERER_H