Files
oak-editor/app/render/backend/videorenderworker.cpp
T
itsmattkc f6064b40df hold worker busy state in renderbackend rather than in renderworker
Workers run in different threads and the backends can poll whether the worker
is currently busy or not. However the previous iteration has the worker (and an
atomic int) provide the busy state which could easily desync with the main
thread (since all workers run in different threads). By holding the busy states
in the main thread, the main thread will always be able to poll the busy state
accurately.
2019-12-06 19:38:57 +11:00

184 lines
5.5 KiB
C++

#include "videorenderworker.h"
#include "common/define.h"
#include "node/node.h"
#include "render/pixelservice.h"
VideoRenderWorker::VideoRenderWorker(VideoRenderFrameCache *frame_cache, QObject *parent) :
RenderWorker(parent),
frame_cache_(frame_cache)
{
}
const VideoRenderingParams &VideoRenderWorker::video_params()
{
return video_params_;
}
NodeValueTable VideoRenderWorker::RenderInternal(const NodeDependency& path)
{
// Get hash of node graph
// We use SHA-1 for speed (benchmarks show it's the fastest hash available to us)
QCryptographicHash hasher(QCryptographicHash::Sha1);
HashNodeRecursively(&hasher, path.node(), path.in());
QByteArray hash = hasher.result();
NodeValueTable value;
if (frame_cache_->HasHash(hash)) {
// We've already cached this hash, no need to continue
emit HashAlreadyExists(path, hash);
} else if (frame_cache_->TryCache(hash)) {
// This hash is available for us to cache, start traversing graph
value = RenderAsSibling(path);
emit CompletedFrame(path, hash, value);
} else {
// Another thread must be caching this already, nothing to be done
emit HashAlreadyBeingCached(path, hash);
}
return value;
}
FramePtr VideoRenderWorker::RetrieveFromDecoder(DecoderPtr decoder, const TimeRange &range)
{
return decoder->RetrieveVideo(range.in());
}
void VideoRenderWorker::HashNodeRecursively(QCryptographicHash *hash, Node* n, const rational& time)
{
// Resolve BlockList
if (n->IsTrack()) {
n = static_cast<TrackOutput*>(n)->BlockAtTime(time);
if (!n) {
return;
}
}
// Add this Node's ID
hash->addData(n->id().toUtf8());
foreach (NodeParam* param, n->parameters()) {
// For each input, try to hash its value
if (param->type() == NodeParam::kInput) {
NodeInput* input = static_cast<NodeInput*>(param);
if (input->dependent()) {
// Get time adjustment
TimeRange range = n->InputTimeAdjustment(input, TimeRange(time, time));
// For a single frame, we only care about one of the times
rational input_time = range.in();
if (input->IsConnected()) {
// Traverse down this edge
HashNodeRecursively(hash, input->get_connected_node(), input_time);
} else {
// Grab the value at this time
QVariant value = input->get_value_at_time(input_time);
hash->addData(NodeParam::ValueToBytes(input->data_type(), value));
}
// We have one exception for FOOTAGE types, since we resolve the footage into a frame in the renderer
if (input->data_type() == NodeParam::kFootage) {
StreamPtr stream = ResolveStreamFromInput(input);
DecoderPtr decoder = ResolveDecoderFromInput(stream);
if (decoder != nullptr) {
// Add footage details to hash
// Footage filename
hash->addData(stream->footage()->filename().toUtf8());
// Footage last modified date
hash->addData(stream->footage()->timestamp().toString().toUtf8());
// Footage stream
hash->addData(QString::number(stream->index()).toUtf8());
if (stream->type() == Stream::kImage || stream->type() == Stream::kVideo) {
ImageStreamPtr video_stream = std::static_pointer_cast<ImageStream>(stream);
// Footage timestamp
hash->addData(QString::number(decoder->GetTimestampFromTime(time)).toUtf8());
// Current colorspace
// FIXME: Handle empty colorspace...
hash->addData(video_stream->colorspace().toUtf8());
// Alpha associated setting
hash->addData(QString::number(video_stream->premultiplied_alpha()).toUtf8());
}
}
}
}
}
}
}
void VideoRenderWorker::SetParameters(const VideoRenderingParams &video_params)
{
video_params_ = video_params;
ParametersChangedEvent();
}
bool VideoRenderWorker::InitInternal()
{
download_buffer_.resize(PixelService::GetBufferSize(video_params().format(), video_params().effective_width(), video_params().effective_height()));
return true;
}
void VideoRenderWorker::CloseInternal()
{
download_buffer_.clear();
}
void VideoRenderWorker::Download(NodeDependency dep, QByteArray hash, QVariant texture, QString filename)
{
PixelFormatInfo format_info = PixelService::GetPixelFormatInfo(video_params().format());
// Set up OIIO::ImageSpec for compressing cached images on disk
OIIO::ImageSpec spec(video_params().effective_width(), video_params().effective_height(), kRGBAChannels, format_info.oiio_desc);
spec.attribute("compression", "dwaa:200");
TextureToBuffer(texture, download_buffer_);
std::string working_fn_std = filename.toStdString();
std::unique_ptr<OIIO::ImageOutput> out = OIIO::ImageOutput::create(working_fn_std);
if (out) {
out->open(working_fn_std, spec);
out->write_image(format_info.oiio_desc, download_buffer_.data());
out->close();
emit CompletedDownload(dep, hash);
} else {
qWarning() << "Failed to open output file:" << filename;
}
}
NodeValueTable VideoRenderWorker::RenderBlock(TrackOutput *track, const TimeRange &range)
{
// A frame can only have one active block so we just validate the in point of the range
Block* active_block = track->BlockAtTime(range.in());
NodeValueTable table;
if (active_block) {
table = RenderAsSibling(NodeDependency(active_block,
range));
}
return table;
}
ColorProcessorCache *VideoRenderWorker::color_cache()
{
return &color_cache_;
}