Files
oak-editor/app/node/output/timeline/tracklist.h
T
itsmattkc 351d4a246e use NodeInputArray for tracks as well
These were introduced for the new Block system and make just as much sense for
the Track system. They've now been implemented for both.
2019-12-06 20:34:19 +11:00

110 lines
2.5 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef TRACKLIST_H
#define TRACKLIST_H
#include <QObject>
#include "node/graph.h"
#include "node/output/track/track.h"
#include "timeline/tracktypes.h"
class TimelineOutput;
class TrackList : public QObject {
Q_OBJECT
public:
TrackList(TimelineOutput *parent, const enum TrackType& type, NodeInputArray* track_input);
const QVector<TrackOutput*>& Tracks();
TrackOutput* TrackAt(int index);
TrackOutput *AddTrack();
void RemoveTrack();
const rational& TrackLength();
const enum TrackType& TrackType();
signals:
void BlockAdded(Block* block, int index);
void BlockRemoved(Block* block);
void TrackAdded(TrackOutput* track);
void TrackRemoved(TrackOutput* track);
void TrackListChanged();
void LengthChanged(const rational &length);
private:
NodeGraph* GetParentGraph();
/**
* @brief A cache of connected Tracks
*/
QVector<TrackOutput*> track_cache_;
NodeInputArray* track_input_;
rational total_length_;
enum TrackType type_;
private slots:
/**
* @brief Slot for when the track connection is added
*/
void TrackConnected(NodeEdgePtr edge);
/**
* @brief Slot for when the track connection is removed
*/
void TrackDisconnected(NodeEdgePtr edge);
/**
* @brief Slot for when a connected Track has added a Block so we can update the UI
*/
void TrackAddedBlock(Block* block);
/**
* @brief Slot for when a connected Track has added a Block so we can update the UI
*/
void TrackRemovedBlock(Block* block);
/**
* @brief Slot for when the count of tracks in the track input changes
*/
void TrackListSizeChanged(int size);
/**
* @brief Slot for when any of the track's length changes so we can update the length of the tracklist
*/
void UpdateTotalLength();
};
#endif // TRACKLIST_H