Files
oak-editor/app/node/generator/shape/generatorwithmerge.cpp
T
2025-08-05 17:12:49 +08:00

76 lines
2.0 KiB
C++

/*
* Olive Community Edition - Non-Linear Video Editor
* Copyright (C) 2025 Olive CE Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "generatorwithmerge.h"
#include "node/math/merge/merge.h"
namespace olive
{
#define super Node
const QString GeneratorWithMerge::kBaseInput = QStringLiteral("base_in");
GeneratorWithMerge::GeneratorWithMerge()
{
AddInput(kBaseInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
SetEffectInput(kBaseInput);
SetFlag(kVideoEffect);
}
void GeneratorWithMerge::Retranslate()
{
super::Retranslate();
SetInputName(kBaseInput, tr("Base"));
}
ShaderCode GeneratorWithMerge::GetShaderCode(const ShaderRequest &request) const
{
if (request.id == QStringLiteral("mrg")) {
return ShaderCode(
FileFunctions::ReadFileAsString(":/shaders/alphaover.frag"));
}
return ShaderCode();
}
void GeneratorWithMerge::PushMergableJob(const NodeValueRow &value,
TexturePtr job,
NodeValueTable *table) const
{
if (TexturePtr base = value[kBaseInput].toTexture()) {
// Push as merge node
ShaderJob merge;
merge.SetShaderID(QStringLiteral("mrg"));
merge.Insert(MergeNode::kBaseIn, value[kBaseInput]);
merge.Insert(MergeNode::kBlendIn,
NodeValue(NodeValue::kTexture, job, this));
table->Push(NodeValue::kTexture, base->toJob(merge), this);
} else {
// Just push generate job
table->Push(NodeValue::kTexture, job, this);
}
}
}