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oak-editor/panels/viewer.cpp
T

291 lines
8.2 KiB
C++

#include "viewer.h"
#include "ui_viewer.h"
#include "playback/audio.h"
#include "timeline.h"
#include "project/sequence.h"
#include "panels/panels.h"
#include "io/config.h"
#include "io/media.h"
#include "ui/audiomonitor.h"
#include "ui_timeline.h"
#define FRAMES_IN_ONE_MINUTE 1798 // 1800 - 2
#define FRAMES_IN_TEN_MINUTES 17978 // (FRAMES_IN_ONE_MINUTE * 10) - 2
QString panel_name = "Viewer: ";
extern "C" {
#include <libavcodec/avcodec.h>
}
#include <QtMath>
#include <QAudioOutput>
Viewer::Viewer(QWidget *parent) :
QDockWidget(parent),
ui(new Ui::Viewer),
seq(NULL),
queue_audio_reset(false),
playing(false)
{
ui->setupUi(this);
ui->headers->viewer = this;
ui->headers->show_text(false);
ui->glViewerPane->child = ui->openGLWidget;
viewer_widget = ui->openGLWidget;
set_media(MEDIA_TYPE_SEQUENCE, NULL);
ui->currentTimecode->setEnabled(false);
ui->currentTimecode->set_default_value(qSNaN());
ui->currentTimecode->set_value(0, false);
ui->currentTimecode->set_display_type(LABELSLIDER_FRAMENUMBER);
connect(ui->currentTimecode, SIGNAL(valueChanged()), this, SLOT(update_playhead()));
connect(&playback_updater, SIGNAL(timeout()), this, SLOT(timer_update()));
update_playhead_timecode(0);
update_end_timecode();
}
Viewer::~Viewer() {
delete ui;
}
void Viewer::set_main_sequence() {
set_sequence(true, sequence);
}
void Viewer::reset_all_audio() {
// reset all clip audio
if (seq != NULL) {
audio_ibuffer_frame = seq->playhead;
audio_ibuffer_timecode = (double) audio_ibuffer_frame / seq->frame_rate;
for (int i=0;i<seq->clips.size();i++) {
Clip* c = seq->clips.at(i);
if (c != NULL) {
c->reset_audio();
}
}
}
// panel_timeline->ui->audio_monitor->reset();
clear_audio_ibuffer();
}
QString frame_to_timecode(long f, int view, double frame_rate) {
if (view == TIMECODE_FRAMES) {
return QString::number(f);
}
// return timecode
int hours = 0;
int mins = 0;
int secs = 0;
int frames = 0;
QString token = ":";
if (view == TIMECODE_DROP && frame_rate_is_droppable(frame_rate)) {
//CONVERT A FRAME NUMBER TO DROP FRAME TIMECODE
//Code by David Heidelberger, adapted from Andrew Duncan, further adapted for Olive by Olive Team
//Given an int called framenumber and a double called framerate
//Framerate should be 29.97, 59.94, or 23.976, otherwise the calculations will be off.
int d;
int m;
int dropFrames = round(frame_rate * .066666); //Number of frames to drop on the minute marks is the nearest integer to 6% of the framerate
int framesPerHour = round(frame_rate*60*60); //Number of frames in an hour
int framesPer24Hours = framesPerHour*24; //Number of frames in a day - timecode rolls over after 24 hours
int framesPer10Minutes = round(frame_rate * 60 * 10); //Number of frames per ten minutes
int framesPerMinute = (round(frame_rate)*60)- dropFrames; //Number of frames per minute is the round of the framerate * 60 minus the number of dropped frames
//If framenumber is greater than 24 hrs, next operation will rollover clock
f = f % framesPer24Hours; //% is the modulus operator, which returns a remainder. a % b = the remainder of a/b
d = f / framesPer10Minutes; // \ means integer division, which is a/b without a remainder. Some languages you could use floor(a/b)
m = f % framesPer10Minutes;
//In the original post, the next line read m>1, which only worked for 29.97. Jean-Baptiste Mardelle correctly pointed out that m should be compared to dropFrames.
if (m > dropFrames) {
f = f + (dropFrames*9*d) + dropFrames * ((m - dropFrames) / framesPerMinute);
} else {
f = f + dropFrames*9*d;
}
int frRound = round(frame_rate);
frames = f % frRound;
secs = (f / frRound) % 60;
mins = ((f / frRound) / 60) % 60;
hours = (((f / frRound) / 60) / 60);
token = ";";
} else {
// non-drop timecode
int int_fps = qRound(frame_rate);
hours = f/ (3600 * int_fps);
mins = f / (60*int_fps) % 60;
secs = f/int_fps % 60;
frames = f%int_fps;
}
return QString(QString::number(hours).rightJustified(2, '0') +
":" + QString::number(mins).rightJustified(2, '0') +
":" + QString::number(secs).rightJustified(2, '0') +
token + QString::number(frames).rightJustified(2, '0')
);
}
bool frame_rate_is_droppable(float rate) {
return (rate == 23.976f || rate == 29.97f || rate == 59.94f);
}
void Viewer::seek(long p) {
pause();
seq->playhead = p;
queue_audio_reset = true;
panel_timeline->repaint_timeline(false);
}
void Viewer::go_to_start() {
seek(0);
}
void Viewer::previous_frame() {
if (seq->playhead > 0) seek(seq->playhead-1);
}
void Viewer::next_frame() {
seek(seq->playhead+1);
}
void Viewer::toggle_play() {
if (playing) {
pause();
} else {
play();
}
}
void Viewer::play() {
if (queue_audio_reset) {
reset_all_audio();
queue_audio_reset = false;
}
playhead_start = seq->playhead;
start_msecs = QDateTime::currentMSecsSinceEpoch();
playback_updater.start();
playing = true;
panel_sequence_viewer->set_playpause_icon(false);
audio_thread->notifyReceiver();
}
void Viewer::pause() {
playing = false;
panel_sequence_viewer->set_playpause_icon(true);
playback_updater.stop();
}
void Viewer::go_to_end() {
seek(seq->getEndFrame());
}
void Viewer::update_playhead_timecode(long p) {
ui->currentTimecode->set_value(p, false);
}
void Viewer::update_end_timecode() {
ui->endTimecode->setText((seq == NULL) ? frame_to_timecode(0, config.timecode_view, 30) : frame_to_timecode(seq->getEndFrame(), config.timecode_view, seq->frame_rate));
}
void Viewer::set_media(int type, void* media) {
switch (type) {
case MEDIA_TYPE_FOOTAGE:
{
}
break;
case MEDIA_TYPE_SEQUENCE:
set_sequence(false, static_cast<Sequence*>(media));
break;
}
}
void Viewer::on_pushButton_clicked() {
go_to_start();
}
void Viewer::on_pushButton_5_clicked() {
go_to_end();
}
void Viewer::on_pushButton_2_clicked() {
previous_frame();
}
void Viewer::on_pushButton_4_clicked() {
next_frame();
}
void Viewer::on_pushButton_3_clicked() {
toggle_play();
}
void Viewer::update_playhead() {
seek(ui->currentTimecode->value());
}
void Viewer::timer_update() {
seq->playhead = round(playhead_start + ((QDateTime::currentMSecsSinceEpoch()-start_msecs) * 0.001 * seq->frame_rate));
if (main_sequence) panel_timeline->repaint_timeline(false);
}
void Viewer::set_sequence(bool main, Sequence *s) {
reset_all_audio();
main_sequence = main;
seq = (main) ? sequence : s;
viewer_widget->display_sequence = seq;
bool null_sequence = (seq == NULL);
ui->headers->setEnabled(!null_sequence);
ui->currentTimecode->setEnabled(!null_sequence);
ui->openGLWidget->setEnabled(!null_sequence);
ui->openGLWidget->setVisible(!null_sequence);
ui->pushButton->setEnabled(!null_sequence);
ui->pushButton_2->setEnabled(!null_sequence);
ui->pushButton_3->setEnabled(!null_sequence);
ui->pushButton_4->setEnabled(!null_sequence);
ui->pushButton_5->setEnabled(!null_sequence);
init_audio();
if (!null_sequence) {
playback_updater.setInterval(qFloor(1000 / seq->frame_rate));
config.timecode_view = (frame_rate_is_droppable(seq->frame_rate)) ? TIMECODE_DROP : TIMECODE_NONDROP;
update_playhead_timecode(seq->playhead);
update_end_timecode();
ui->glViewerPane->aspect_ratio = (float) seq->width / (float) seq->height;
ui->glViewerPane->adjust();
setWindowTitle(panel_name + seq->name);
} else {
update_playhead_timecode(0);
update_end_timecode();
setWindowTitle(panel_name + "(none)");
}
viewer_widget->update();
update();
}
void Viewer::set_playpause_icon(bool play) {
ui->pushButton_3->setIcon(QIcon((play) ? ":/icons/play.png" : ":/icons/pause.png"));
}