Files
oak-editor/app/shaders/default.frag
T

21 lines
308 B
GLSL

#version 150
#ifdef GL_ES
precision highp int;
precision highp float;
#endif
// Input texture
uniform sampler2D ove_maintex;
// Input texture coordinate
in vec2 ove_texcoord;
// Output color
out vec4 fragColor;
void main() {
vec4 color = texture(ove_maintex, ove_texcoord);
fragColor = color;
}