Files
oak-editor/app/node/input/media/media.h
T
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00

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1.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef MEDIAINPUT_H
#define MEDIAINPUT_H
#include "codec/decoder.h"
#include "node/node.h"
#include "project/item/footage/stream.h"
namespace olive {
/**
* @brief A node that imports an image
*/
class MediaInput : public Node
{
Q_OBJECT
public:
MediaInput();
virtual Stream::Type type() const = 0;
virtual QVector<CategoryID> Category() const override;
StreamPtr stream();
void SetStream(StreamPtr s);
virtual bool IsMedia() const override;
virtual void Retranslate() override;
virtual NodeValueTable Value(NodeValueDatabase& value) const override;
protected:
NodeInput* footage_input_;
StreamPtr connected_footage_;
private slots:
void FootageChanged();
void FootageParametersChanged();
};
}
#endif // MEDIAINPUT_H