The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
103 lines
3.0 KiB
C++
103 lines
3.0 KiB
C++
/***
|
|
|
|
Olive - Non-Linear Video Editor
|
|
Copyright (C) 2020 Olive Team
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
***/
|
|
|
|
#ifndef MATRIXGENERATOR_H
|
|
#define MATRIXGENERATOR_H
|
|
|
|
#include <QVector2D>
|
|
|
|
#include "node/node.h"
|
|
#include "node/inputdragger.h"
|
|
|
|
namespace olive {
|
|
|
|
class MatrixGenerator : public Node
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
MatrixGenerator();
|
|
|
|
virtual Node* copy() const override;
|
|
|
|
virtual QString Name() const override;
|
|
virtual QString ShortName() const override;
|
|
virtual QString id() const override;
|
|
virtual QVector<CategoryID> Category() const override;
|
|
virtual QString Description() const override;
|
|
|
|
virtual void Retranslate() override;
|
|
|
|
virtual NodeValueTable Value(NodeValueDatabase& value) const override;
|
|
|
|
virtual bool HasGizmos() const override;
|
|
virtual void DrawGizmos(NodeValueDatabase& db, QPainter *p, const QVector2D &scale, const QSize& viewport) const override;
|
|
|
|
virtual bool GizmoPress(NodeValueDatabase& db, const QPointF &p, const QVector2D &scale, const QSize& viewport) override;
|
|
virtual void GizmoMove(const QPointF &p, const QVector2D &scale, const rational &time) override;
|
|
virtual void GizmoRelease() override;
|
|
|
|
private:
|
|
struct GizmoSharedData {
|
|
GizmoSharedData(const QSize& viewport, const QVector2D& scale);
|
|
|
|
QPointF half_viewport;
|
|
QVector2D half_scale;
|
|
QVector2D inverted_half_scale;
|
|
};
|
|
|
|
QMatrix4x4 GenerateMatrix(NodeValueDatabase& value) const;
|
|
QMatrix4x4 GenerateMatrix(NodeValueDatabase &value, bool ignore_anchor) const;
|
|
static QMatrix4x4 GenerateMatrix(const QVector2D &pos,
|
|
const float &rot,
|
|
const QVector2D &scale,
|
|
bool uniform_scale,
|
|
const QVector2D &anchor);
|
|
|
|
QPointF GetGizmoAnchorPoint(NodeValueDatabase &db, const GizmoSharedData &gizmo_data) const;
|
|
static int GetGizmoAnchorPointRadius();
|
|
NodeInput* gizmo_drag_;
|
|
|
|
NodeInput* position_input_;
|
|
|
|
NodeInput* rotation_input_;
|
|
|
|
NodeInput* scale_input_;
|
|
|
|
NodeInput* uniform_scale_input_;
|
|
|
|
NodeInput* anchor_input_;
|
|
|
|
QVector2D gizmo_start_;
|
|
QVector2D gizmo_start2_;
|
|
QPointF gizmo_mouse_start_;
|
|
NodeInputDragger gizmo_x_dragger_;
|
|
NodeInputDragger gizmo_y_dragger_;
|
|
NodeInputDragger gizmo_x2_dragger_;
|
|
NodeInputDragger gizmo_y2_dragger_;
|
|
|
|
private slots:
|
|
void UniformScaleChanged();
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif // TRANSFORMDISTORT_H
|