71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
#include "panels.h"
|
|
|
|
#include "timeline.h"
|
|
#include "effectcontrols.h"
|
|
#include "viewer.h"
|
|
|
|
Project* panel_project = 0;
|
|
EffectControls* panel_effect_controls = 0;
|
|
Viewer* panel_sequence_viewer = 0;
|
|
Viewer* panel_footage_viewer = 0;
|
|
Timeline* panel_timeline = 0;
|
|
|
|
void Timeline::update_effect_controls() {
|
|
// SEND CLIPS TO EFFECT CONTROLS
|
|
// find out how many clips are selected
|
|
// limits to one video clip and one audio clip and only if they're linked
|
|
// one of these days it might be nice to have multiple clips in the effects panel
|
|
panel_effect_controls->multiple = false;
|
|
int vclip = -1;
|
|
int aclip = -1;
|
|
QVector<int> selected_clips;
|
|
if (sequence != NULL) {
|
|
for (int i=0;i<sequence->clips.size();i++) {
|
|
Clip* clip = sequence->clips.at(i);
|
|
if (clip != NULL && panel_timeline->is_clip_selected(clip, true)) {
|
|
if (clip->track < 0 && vclip == -1) {
|
|
vclip = i;
|
|
} else if (clip->track >= 0 && aclip == -1) {
|
|
aclip = i;
|
|
} else {
|
|
vclip = -2;
|
|
aclip = -2;
|
|
panel_effect_controls->multiple = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
// check if aclip is linked to vclip
|
|
if (!panel_effect_controls->multiple) {
|
|
if (vclip >= 0) selected_clips.append(vclip);
|
|
if (aclip >= 0) selected_clips.append(aclip);
|
|
if (vclip >= 0 && aclip >= 0) {
|
|
bool found = false;
|
|
Clip* vclip_ref = sequence->clips.at(vclip);
|
|
for (int i=0;i<vclip_ref->linked.size();i++) {
|
|
if (vclip_ref->linked.at(i) == aclip) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!found) {
|
|
// only display multiple clips if they're linked
|
|
selected_clips.clear();
|
|
panel_effect_controls->multiple = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
panel_effect_controls->set_clips(selected_clips);
|
|
}
|
|
|
|
void update_ui(bool modified) {
|
|
if (modified) {
|
|
panel_sequence_viewer->reset_all_audio();
|
|
update_effect_controls();
|
|
}
|
|
panel_effect_controls->update_keyframes();
|
|
panel_timeline->repaint_timeline();
|
|
panel_sequence_viewer->update_viewer();
|
|
}
|