Files
oak-editor/effects/shaders/need checking/common.frag
T
2019-06-15 07:39:55 -07:00

9 lines
159 B
GLSL

#version 110
uniform sampler2D tex;
varying vec2 vTexCoord;
void main(void) {
vec4 textureColor = texture2D(tex, vTexCoord);
gl_FragColor = textureColor;
}