Files
oak-editor/effects/internal/premultiply.frag
T
2019-06-15 07:39:55 -07:00

10 lines
152 B
GLSL

#version 110
uniform sampler2D tex;
varying vec2 vTexCoord;
void main(void) {
vec4 c = texture2D(tex, vTexCoord);
c.rgb *= c.a;
gl_FragColor = c;
}