Files
oak-editor/effects/internal/common.vert
T
2019-06-15 07:39:55 -07:00

8 lines
152 B
GLSL

#version 110
varying vec2 vTexCoord;
void main() {
vTexCoord = gl_MultiTexCoord0.xy;
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}