Files
oak-editor/effects/video/shakeeffect.h
T

36 lines
646 B
C++

#ifndef SHAKEEFFECT_H
#define SHAKEEFFECT_H
#include "../effect.h"
class ShakeEffect : public Effect {
Q_OBJECT
public:
ShakeEffect(Clip* c);
void process_gl(double timecode, QOpenGLShaderProgram& shaders, GLTextureCoords& coords);
EffectField* intensity_val;
EffectField* rotation_val;
EffectField* frequency_val;
public slots:
void refresh();
private:
int shake_progress;
int shake_limit;
int next_x;
int next_y;
int next_rot;
int offset_x;
int offset_y;
int offset_rot;
int prev_x;
int prev_y;
int prev_rot;
int perp_x;
int perp_y;
double t;
bool inside;
};
#endif // SHAKEEFFECT_H