This commit implements much of the base functionality for creating and destroying keyframes in the UI. Not complete yet, but getting there.
66 lines
1.4 KiB
C++
66 lines
1.4 KiB
C++
#ifndef TIMELINEVIEWBASE_H
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#define TIMELINEVIEWBASE_H
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#include <QGraphicsView>
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#include "timelineplayhead.h"
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#include "timelineviewenditem.h"
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#include "widget/timelinewidget/timelinescaledobject.h"
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class TimelineViewBase : public QGraphicsView, public TimelineScaledObject
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{
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Q_OBJECT
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public:
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TimelineViewBase(QWidget* parent = nullptr);
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void SetScale(const double& scale);
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void SetEndTime(const rational& length);
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public slots:
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void SetTimebase(const rational& timebase);
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void SetTime(const int64_t time);
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signals:
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void TimeChanged(const int64_t& time);
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void ScaleChanged(double scale);
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protected:
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virtual void drawForeground(QPainter *painter, const QRectF &rect) override;
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virtual void resizeEvent(QResizeEvent *event) override;
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virtual void ScaleChangedEvent(double scale);
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rational GetPlayheadTime();
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bool PlayheadPress(QMouseEvent* event);
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bool PlayheadMove(QMouseEvent* event);
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bool PlayheadRelease(QMouseEvent* event);
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private:
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int64_t playhead_;
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TimelinePlayhead playhead_style_;
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double playhead_scene_left_;
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double playhead_scene_right_;
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bool dragging_playhead_;
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TimelineViewEndItem* end_item_;
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QGraphicsScene scene_;
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private slots:
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/**
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* @brief Slot called whenever the view resizes or the scene contents change to enforce minimum scene sizes
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*/
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void UpdateSceneRect();
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};
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#endif // TIMELINEVIEWBASE_H
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