Files
oak-editor/app/render/backend/videorenderbackend.h
T
itsmattkc 9272858de2 send list to EmitCachedFrameReady() rather than one rational at a time
Since EmitCachedFrameReady() makes a copy of the texture, we can economize a lot
by re-using the same copied texture for all the times rather than making a
separate copy for each time.
2019-12-27 05:17:18 +11:00

132 lines
3.6 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef VIDEORENDERERBACKEND_H
#define VIDEORENDERERBACKEND_H
#include <QLinkedList>
#include "colorprocessorcache.h"
#include "node/output/viewer/viewer.h"
#include "renderbackend.h"
#include "render/pixelformat.h"
#include "render/rendermodes.h"
#include "videorenderframecache.h"
/**
* @brief A multithreaded OpenGL based renderer for node systems
*/
class VideoRenderBackend : public RenderBackend
{
Q_OBJECT
public:
/**
* @brief Renderer Constructor
*
* Constructing a Renderer object will not start any threads/backend on its own. Use Start() to do this and Stop()
* when the Renderer is about to be destroyed.
*/
VideoRenderBackend(QObject* parent = nullptr);
/**
* @brief Set parameters of the Renderer
*
* The Renderer owns the buffers that are used in the rendering process and this function sets the kind of buffers
* to use. The Renderer must be stopped when calling this function.
*/
void SetParameters(const VideoRenderingParams &params);
void SetExportMode(bool enabled);
public slots:
virtual void InvalidateCache(const rational &start_range, const rational &end_range) override;
protected:
/**
* @brief Allocate and start the multithreaded backend
*/
virtual bool InitInternal() override;
/**
* @brief Terminate and deallocate the multithreaded backend
*/
virtual void CloseInternal() override;
struct HashTimeMapping {
rational time;
QByteArray hash;
};
virtual void ConnectViewer(ViewerOutput* node) override;
virtual void DisconnectViewer(ViewerOutput* node) override;
const char *GetCachedFrame(const rational& time);
virtual NodeInput* GetDependentInput() override;
virtual bool CanRender() override;
VideoRenderFrameCache* frame_cache();
const VideoRenderingParams& params() const;
/**
* @brief Internal function for generating the cache ID
*/
virtual bool GenerateCacheIDInternal(QCryptographicHash& hash) override;
virtual void CacheIDChangedEvent(const QString& id) override;
virtual void ConnectWorkerToThis(RenderWorker* processor) override;
virtual void EmitCachedFrameReady(const QList<rational> &times, const QVariant& value) = 0;
bool export_mode_;
signals:
void CachedFrameReady(const rational& time, QVariant value);
void CachedTimeReady(const rational& time);
private:
bool TimeIsQueued(const TimeRange &time);
void DumpDeferredMappings(const QList<rational> &times_with_this_hash, const QByteArray &hash);
VideoRenderingParams params_;
QByteArray cache_frame_load_buffer_;
VideoRenderFrameCache frame_cache_;
rational last_time_requested_;
int last_download_thread_;
private slots:
void ThreadCompletedFrame(NodeDependency path, QByteArray hash, NodeValueTable table);
void ThreadCompletedDownload(NodeDependency dep, QByteArray hash);
void ThreadSkippedFrame(NodeDependency dep, QByteArray hash);
void ThreadHashAlreadyExists(NodeDependency dep, QByteArray hash);
};
#endif // VIDEORENDERERBACKEND_H