Files
oak-editor/app/node/input.cpp
T
itsmattkc 1bc8a20425 never send signals while nodes are still locked
A signal emitted and received in the same thread will call other functions
before returning to the one that emitted the signal. If these other functions
try to lock a mutex while a mutex is already locked by the emitting function,
we get stuck in a deadlock. These changes ensure that a signal is never emitted
by any function until all the nodes locked by it are unlocked.
2019-11-23 17:04:33 +09:00

318 lines
8.6 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "input.h"
#include "common/lerp.h"
#include "node.h"
#include "output.h"
NodeInput::NodeInput(const QString& id) :
NodeParam(id),
keyframing_(false),
dependent_(true),
has_minimum_(false),
has_maximum_(false)
{
// Have at least one keyframe/value active at any time
keyframes_.append(NodeKeyframe());
}
NodeParam::Type NodeInput::type()
{
return kInput;
}
QString NodeInput::name()
{
if (name_.isEmpty()) {
return GetDefaultDataTypeName(data_type());
}
return NodeParam::name();
}
const NodeParam::DataType &NodeInput::data_type()
{
return data_type_;
}
void NodeInput::set_data_type(const NodeParam::DataType &type)
{
data_type_ = type;
}
NodeOutput *NodeInput::get_connected_output()
{
if (!edges_.isEmpty()) {
return edges_.first()->output();
}
return nullptr;
}
Node *NodeInput::get_connected_node()
{
NodeOutput* output = get_connected_output();
if (output != nullptr) {
return output->parent();
}
return nullptr;
}
QVariant NodeInput::get_value_at_time(const rational &time)
{
if (is_keyframing()) {
if (keyframes_.first().time() >= time) {
// This time precedes any keyframe, so we just return the first value
return keyframes_.first().value();
}
if (keyframes_.last().time() <= time) {
// This time is after any keyframes so we return the last value
return keyframes_.last().value();
}
// If we're here, the time must be somewhere in between the keyframes
for (int i=0;i<keyframes_.size()-1;i++) {
const NodeKeyframe& before = keyframes_.at(i);
const NodeKeyframe& after = keyframes_.at(i+1);
if (before.time() == time
|| data_type() != kFloat // FIXME: Expand this to other types that can be interpolated
|| (before.time() < time && before.type() == NodeKeyframe::kHold)) {
// Time == keyframe time, so value is precise
return before.value();
} else if (before.time() < time && after.time() > time) {
// We must interpolate between these keyframes
if (before.type() == NodeKeyframe::kBezier && after.type() == NodeKeyframe::kBezier) {
// FIXME: Perform a cubic bezier interpolation
} else if (before.type() == NodeKeyframe::kLinear && after.type() == NodeKeyframe::kBezier) {
// FIXME: Perform a quadratic bezier interpolation with anchors from the AFTER keyframe
} else if (before.type() == NodeKeyframe::kLinear && after.type() == NodeKeyframe::kBezier) {
// FIXME: Perform a quadratic bezier interpolation with anchors from the BEFORE keyframe
} else {
// To have arrived here, the keyframes must both be linear
qreal period_progress = (time.toDouble() - before.time().toDouble()) / (after.time().toDouble() - before.time().toDouble());
qreal interpolated_value = lerp(before.value().toDouble(), after.value().toDouble(), period_progress);
return interpolated_value;
}
}
}
}
return keyframes_.first().value();
}
void NodeInput::set_value_at_time(const rational &time, const QVariant &value)
{
if (parent() != nullptr)
parent()->LockUserInput();
// We set up these variables in advance (see end of function)
bool signal_vc = false;
TimeRange signal_vc_range;
if (is_keyframing()) {
// Insert value into the keyframe list chronologically
if (keyframes_.first().time() > time) {
// Store this away for the ValueChanged signal we emit later
rational existing_first_key = keyframes_.first().time();
// Insert at the beginning
keyframes_.prepend(NodeKeyframe(time, value, keyframes_.first().type()));
// Value has changed since the earliest point up until the ex-first keyframe (since the frames
// interpolating between the key we're adding and the key that existed are changing too)
signal_vc = true;
signal_vc_range = TimeRange(RATIONAL_MIN, existing_first_key);
} else if (keyframes_.first().time() == time) {
// Replace first value
keyframes_.first().set_value(value);
// Value has changed since the earliest point up until the keyframe we just changed
signal_vc = true;
signal_vc_range = TimeRange(RATIONAL_MIN, time);
} else if (keyframes_.last().time() < time) {
// Store this away for the ValueChanged signal we emit later
rational existing_last_key = keyframes_.last().time();
// Append at the end
keyframes_.append(NodeKeyframe(time, value, keyframes_.last().type()));
// Value has changed since the ex-last point up until the latest possible point (since the frames
// interpolating between the key we're adding and the key that existed are changing too)
signal_vc = true;
signal_vc_range = TimeRange(existing_last_key, RATIONAL_MAX);
} else if (keyframes_.last().time() == time) {
// Replace last value
keyframes_.last().set_value(value);
// Value has changed from this point until the latest possible point
signal_vc = true;
signal_vc_range = TimeRange(time, RATIONAL_MAX);
} else {
for (int i=0;i<keyframes_.size()-1;i++) {
NodeKeyframe& before = keyframes_[i];
NodeKeyframe& after = keyframes_[i+1];
if (before.time() == time) {
// Found exact match, replace it
before.set_value(value);
// Values have changed since the last keyframe and the next one
signal_vc = true;
signal_vc_range = TimeRange(keyframes_.at(i-1).time(), keyframes_.at(i+1).time());
break;
} else if (before.time() < time && after.time() > time) {
// Insert value in between these two keyframes
keyframes_.insert(i+1, NodeKeyframe(time, value, before.type()));
// Values have changed since the last keyframe and the next one
signal_vc = true;
signal_vc_range = TimeRange(before.time(), after.time());
break;
}
}
}
} else {
keyframes_.first().set_value(value);
// Values have changed for all times since the value is static
signal_vc = true;
signal_vc_range = TimeRange(RATIONAL_MIN, RATIONAL_MAX);
}
if (parent() != nullptr)
parent()->UnlockUserInput();
// We make sure this signal is emitted AFTER we've unlocked the node in case this leads to a tangent where something
// tries to relock this node before it's unlocked here
if (signal_vc)
emit ValueChanged(signal_vc_range.in(), signal_vc_range.out());
}
const QVariant &NodeInput::value()
{
return stored_value_;
}
void NodeInput::set_stored_value(const QVariant &value)
{
stored_value_ = value;
}
QVariant NodeInput::get_realtime_value_of_connected_output()
{
if (get_connected_output() == nullptr) {
return 0;
}
return get_connected_output()->get_realtime_value();
}
bool NodeInput::is_keyframing()
{
return keyframing_;
}
void NodeInput::set_is_keyframing(bool k)
{
keyframing_ = k;
}
bool NodeInput::dependent()
{
return dependent_;
}
void NodeInput::set_dependent(bool d)
{
dependent_ = d;
}
const QVariant &NodeInput::minimum()
{
return minimum_;
}
bool NodeInput::has_minimum()
{
return has_minimum_;
}
void NodeInput::set_minimum(const QVariant &min)
{
minimum_ = min;
has_minimum_ = true;
}
const QVariant &NodeInput::maximum()
{
return maximum_;
}
bool NodeInput::has_maximum()
{
return has_maximum_;
}
void NodeInput::set_maximum(const QVariant &max)
{
maximum_ = max;
has_maximum_ = true;
}
void NodeInput::CopyValues(NodeInput *source, NodeInput *dest, bool include_connections)
{
source->parent()->LockUserInput();
dest->parent()->LockUserInput();
// Copy values
dest->keyframes_ = source->keyframes_;
// Copy keyframing state
dest->set_is_keyframing(source->is_keyframing());
source->parent()->UnlockUserInput();
dest->parent()->UnlockUserInput();
// Copy connections
if (include_connections && source->get_connected_output() != nullptr) {
ConnectEdge(source->get_connected_output(), dest);
}
}