Files
oak-editor/engine/task/export/export.h
T
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

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2.0 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_EXPORTTASK_H
#define OAK_EXPORTTASK_H
#include "codec/encoder.h"
#include "node/output/viewer/viewer.h"
#include "render/colorprocessor.h"
#include "render/projectcopier.h"
#include "task/render/render.h"
#include "task/task.h"
namespace olive
{
class ExportTask : public RenderTask {
Q_OBJECT
public:
ExportTask(ViewerOutput *viewer_node, ColorManager *color_manager,
const EncodingParams &params);
protected:
virtual bool run() override;
virtual bool frame_downloaded(FramePtr frame, const Rational &time) override;
virtual bool audio_downloaded(const TimeRange &range,
const SampleBuffer &samples) override;
virtual bool encode_subtitle(const SubtitleBlock *sub) override;
virtual bool two_step_frame_rendering() const override
{
return false;
}
private:
bool write_audio_loop(const TimeRange &time, const SampleBuffer &samples);
ProjectCopier *copier_;
QHash<Rational, FramePtr> time_map_;
QHash<TimeRange, SampleBuffer> audio_map_;
ColorManager *color_manager_;
EncodingParams params_;
std::shared_ptr<Encoder> encoder_;
std::shared_ptr<Encoder> subtitle_encoder_;
ColorProcessorPtr color_processor_;
int64_t frame_time_;
Rational audio_time_;
TimeRange export_range_;
};
}
#endif // OAK_EXPORTTASK_H