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oak-editor/app/widget/menu/menu.h
T
itsmattkc 1aa87cbda6 various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00

181 lines
4.9 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef WIDGETMENU_H
#define WIDGETMENU_H
#include <QMenuBar>
#include <QMenu>
#include "common/define.h"
OLIVE_NAMESPACE_ENTER
/**
* @brief A menu widget for context menus and menu bars
*
* A QMenu subclass with functions for creating menus and menu items that conform to Olive's menu and keyboard shortcut
* system.
*
* In Olive, menu items in the menu bar are also responsible for keyboard shortcuts throughout the application. To allow
* these to be configurable and these configurations saveable, every item needs a unique ID. This ID gets linked to the
* keyboard shortcuts in config files. The ID doesn't get translated so it can also persist through language changes.
*
* The ID gets stored in the QAction's "id" property. If a keyboard shortcut is provided, it gets stored in the
* QAction's "keydefault" property.
*
* It is always recommended to use this over QMenu in any situation.
*/
class Menu : public QMenu
{
public:
/**
* @brief Construct a Menu and add it to a QMenuBar
*
* This Menu can be connected to a slot that's triggered when the Menu is "about to show". Use `receiver` and
* `member` to connect this (same syntax as QObject::connect) or leave as nullptr to not.
*/
Menu(QMenuBar* bar, const QObject* receiver = nullptr, const char* member = nullptr);
/**
* @brief Construct a Menu and add it as a submenu to another Menu
*
* This Menu can be connected to a slot that's triggered when the Menu is "about to show". Use `receiver` and
* `member` to connect this (same syntax as QObject::connect) or leave as nullptr to not.
*/
Menu(Menu* bar, const QObject* receiver = nullptr, const char* member = nullptr);
/**
* @brief Construct a popup menu
*/
Menu(QWidget* parent = nullptr);
/**
* @brief Construct a popup menu
*/
Menu(const QString& s, QWidget* parent = nullptr);
/**
* @brief Create a menu item and add it to this menu
*
* @param id
*
* The action's unique ID
*
* @param receiver
*
* The QObject to receive the signal when this item is triggered
*
* @param member
*
* The QObject slot to connect this action's triggered signal to
*
* @param key
*
* Default keyboard sequence
*
* @return
*
* The QAction that was created and added to this Menu
*/
QAction* AddItem(const QString& id,
const QObject* receiver,
const char* member,
const QString &key = QString());
QAction *InsertAlphabetically(const QString& s);
void InsertAlphabetically(QAction* entry);
void InsertAlphabetically(Menu* menu);
/**
* @brief Create a menu item
*
* @param parent
*
* The QAction's parent
*
* @param id
*
* The action's unique ID
*
* @param receiver
*
* The QObject to receive the signal when this item is triggered
*
* @param member
*
* The QObject slot to connect this action's triggered signal to
*
* @param key
*
* Default keyboard sequence
*
* @return
*
* The QAction that was created and added to this Menu
*/
static QAction* CreateItem(QObject* parent,
const QString& id,
const QObject* receiver,
const char* member,
const QString& key = QString());
/**
* @brief Conform a QAction to Olive's ID/keydefault system
*
* If a QAction was created elsewhere (e.g. through QUndoStack::createUndoAction()), this function will give it
* properties conforming it to Olive's menu item system
*
* @param a
*
* The QAction's to conform
*
* @param id
*
* The action's unique ID
*
* @param receiver
*
* The QObject to receive the signal when this item is triggered
*
* @param member
*
* The QObject slot to connect this action's triggered signal to
*
* @param key
*
* Default keyboard sequence
*/
static void ConformItem(QAction *a,
const QString& id,
const QObject* receiver,
const char* member,
const QString& key = QString());
static void SetBooleanAction(QAction* a, bool *boolean);
private:
};
OLIVE_NAMESPACE_EXIT
#endif // WIDGETMENU_H