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oak-editor/app/task/taskmanager.h
T
itsmattkc 1aa87cbda6 various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00

190 lines
4.7 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef TASKMANAGER_H
#define TASKMANAGER_H
#include <QVector>
#include <QUndoCommand>
#include "common/constructors.h"
#include "task/task.h"
OLIVE_NAMESPACE_ENTER
/**
* @brief An object that manages background Task objects, handling their start and end
*
* TaskManager handles the life of a Task object. After a new Task is created, it should be sent to TaskManager through
* AddTask(). TaskManager will take ownership of the task and add it to a queue until it system resources are available
* for it to run. Currently, TaskManager will run no more Tasks than there are threads on the system (one task per
* thread). As Tasks finished, TaskManager will start the next in the queue.
*/
class TaskManager : public QObject
{
Q_OBJECT
public:
/**
* @brief TaskManager Constructor
*/
TaskManager();
/**
* @brief TaskManager Destructor
*
* Ensures all Tasks are deleted
*/
virtual ~TaskManager();
static void CreateInstance();
static void DestroyInstance();
static TaskManager* instance();
int GetTaskCount() const;
Task* GetFirstTask() const;
public slots:
/**
* @brief Add a new Task
*
* Adds a new Task to the queue. If there are available threads to run it, it'll also run immediately. Otherwise,
* it'll be placed into the queue and run when resources are available.
*
* NOTE: This function is NOT thread-safe and is currently intended to only be used from the main/GUI thread.
*
* NOTE: A Task object should only be added once. Adding the same Task object more than once will result in undefined
* behavior.
*
* @param t
*
* The task to add and run. TaskManager takes ownership of this Task and will be responsible for freeing it.
*/
void AddTask(Task *t);
signals:
/**
* @brief Signal emitted when a Task is added by AddTask()
*
* @param t
*
* Task that was added
*/
void TaskAdded(Task* t);
/**
* @brief Signal emitted when any change to the running task list has been made
*/
void TaskListChanged();
private:
/**
* @brief The Status enum
*
* All states that a Task can be in. When subclassing, you don't need to set the Task's status as the base class
* does that automatically.
*/
enum TaskStatus {
/// This Task is yet to start
kWaiting,
/// This Task is currently running (see Action())
kWorking,
/// This Task has completed successfully
kFinished,
/// This Task failed and could not complete
kError
};
struct TaskContainer {
Task* task;
TaskStatus status;
};
struct ThreadContainer {
QThread* thread;
bool active;
};
/**
* @brief Scan through the task queue and start any Tasks that are able to start
*
* This function is run whenever a Task is added and whenever a Task finishes. It determines how many Tasks are
* currently running and therefore how many Tasks can be started (if any). It will then start ones that can.
*
* This function is aware of "dependency Tasks" and if a Task is waiting but has a dependency that hasn't finished,
* it will skip to the next one.
*
* Like AddTask, this function is NOT thread-safe and currently only intended to be run from the main thread.
*/
void StartNextWaiting();
/**
* @brief Removes the Task from the queue and deletes it
*
* Recommended for use after a Task has completed or errorred.
*
* @param t
*
* Task to delete
*/
void DeleteTask(Task* t);
TaskStatus GetTaskStatus(Task* t);
void SetTaskStatus(Task* t, TaskStatus status);
/**
* @brief Internal task array
*/
QVector<TaskContainer> tasks_;
/**
* @brief Background threads to run tasks on
*/
QVector<ThreadContainer> threads_;
/**
* @brief Value for how many threads are currently active
*/
int active_thread_count_;
/**
* @brief TaskManager singleton instance
*/
static TaskManager* instance_;
private slots:
void TaskSucceeded();
void TaskFailed();
void TaskFinished();
};
OLIVE_NAMESPACE_EXIT
#endif // TASKMANAGER_H