Files
oak-editor/app/render/backend/opengl/openglworker.cpp
T
itsmattkc 1aa87cbda6 various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00

55 lines
1.7 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "openglworker.h"
#include "common/clamp.h"
#include "core.h"
#include "node/block/transition/transition.h"
#include "node/node.h"
#include "openglcolorprocessor.h"
#include "openglrenderfunctions.h"
#include "render/colormanager.h"
#include "render/pixelformat.h"
OLIVE_NAMESPACE_ENTER
OpenGLWorker::OpenGLWorker(VideoRenderFrameCache *frame_cache, DecoderCache* decoder_cache, QObject *parent) :
VideoRenderWorker(frame_cache, decoder_cache, parent)
{
}
void OpenGLWorker::FrameToValue(DecoderPtr decoder, StreamPtr stream, const TimeRange &range, NodeValueTable *table)
{
emit RequestFrameToValue(decoder, stream, range, table);
}
void OpenGLWorker::RunNodeAccelerated(const Node *node, const TimeRange &range, const NodeValueDatabase &input_params, NodeValueTable *output_params)
{
emit RequestRunNodeAccelerated(node, range, input_params, output_params);
}
void OpenGLWorker::TextureToBuffer(const QVariant &tex_in, void *buffer)
{
emit RequestTextureToBuffer(tex_in, buffer);
}
OLIVE_NAMESPACE_EXIT